Merge pull request #1 from couscousdude/camera-feed-overhaul
Camera feed overhaul
This commit is contained in:
commit
13e5790567
15 changed files with 161 additions and 63 deletions
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@ -17,6 +17,7 @@
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"@tauri-apps/cli": "^1.5.10",
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"@tsconfig/svelte": "^5.0.2",
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"@types/howler": "^2.2.11",
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"@types/konami-code-js": "^0.8.3",
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"@types/three": "^0.161.2",
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"autoprefixer": "^10.4.17",
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"postcss": "^8.4.35",
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@ -35,6 +36,7 @@
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"@threlte/extras": "^8.8.0",
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"camera-controls": "^2.8.3",
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"howler": "^2.2.4",
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"konami-code-js": "^0.8.1",
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"material-icons": "^1.13.12",
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"material-symbols": "^0.15.0",
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"overlayscrollbars-svelte": "^0.5.3",
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@ -23,6 +23,9 @@ dependencies:
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howler:
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specifier: ^2.2.4
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version: 2.2.4
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konami-code-js:
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specifier: ^0.8.1
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version: 0.8.1
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material-icons:
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specifier: ^1.13.12
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version: 1.13.12
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@ -61,6 +64,9 @@ devDependencies:
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'@types/howler':
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specifier: ^2.2.11
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version: 2.2.11
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'@types/konami-code-js':
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specifier: ^0.8.3
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version: 0.8.3
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'@types/three':
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specifier: ^0.161.2
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version: 0.161.2
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@ -724,6 +730,10 @@ packages:
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resolution: {integrity: sha512-7aBoUL6RbSIrqKnpEgfa1wSNUBK06mn08siP2QI0zYk7MXfEJAaORc4tohamQYqCqVESoDyRWSdQn2BOKWj2Qw==}
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dev: true
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/@types/konami-code-js@0.8.3:
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resolution: {integrity: sha512-TYwIDZ16MuzqHdgv/zhbbE3p/iXY/FotJkMYx1oOzZKJoINezl91stc/U/i5AknH5lrEpXoims+tsCnAwIJGew==}
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dev: true
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/@types/pug@2.0.10:
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resolution: {integrity: sha512-Sk/uYFOBAB7mb74XcpizmH0KOR2Pv3D2Hmrh1Dmy5BmK3MpdSa5kqZcg6EKBdklU0bFXX9gCfzvpnyUehrPIuA==}
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dev: true
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@ -1312,6 +1322,10 @@ packages:
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engines: {node: '>=6'}
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dev: true
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/konami-code-js@0.8.1:
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resolution: {integrity: sha512-bJ0tuWYLYiUueIVTpA0MV4h4Gz1X16uuJggh5TpIWXOQoLv0238SU7Im23z2wYKCCBsOfk5j4HKWB/pqdCgu5Q==}
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dev: false
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/lilconfig@2.1.0:
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resolution: {integrity: sha512-utWOt/GHzuUxnLKxB6dk81RoOeoNeHgbrXiuGk4yyF5qlRz+iIVWu56E2fqGHFrXz0QNUhLB/8nKqvRH66JKGQ==}
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engines: {node: '>=10'}
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Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 217 KiB |
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8
client/src/globals.d.ts
vendored
8
client/src/globals.d.ts
vendored
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@ -1,3 +1,11 @@
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declare module 'konami-code-js' {
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export default class KonamiCode {
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constructor(options: any = {})
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setCallback: (callback: () => void) => void
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disable: () => void
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}
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}
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type Gear = 'park' | 'reverse' | 'neutral' | 'low' | 'auto' | 'drive'
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type Mode = 'chill' | 'ludicrous' | 'cruise'
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@ -1,15 +1,16 @@
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<script lang="ts">
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import AppContainer from '../AppContainer.svelte'
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import CameraContainer from './CameraContainer.svelte'
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import { settingsStore } from '../../stores/settingsStore'
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</script>
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<AppContainer
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class="px-10 py-20 flex gap-4 w-full backdrop-blur-lg justify-center h-full rounded-3xl shadow-md bg-slate-300 bg-opacity-30"
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>
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<div class="my-auto">
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<CameraContainer cameraUrl="camera_url_here" />
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<CameraContainer cameraUrl={$settingsStore.frontCameraAddr} />
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</div>
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<div class="my-auto">
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<CameraContainer cameraUrl="camera_url_here" />
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<CameraContainer cameraUrl={$settingsStore.rearCameraAddr} />
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</div>
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</AppContainer>
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@ -7,10 +7,19 @@
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-->
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<script lang="ts">
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export let cameraUrl: string
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let feed: HTMLImageElement
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let placeholder: HTMLDivElement
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$: {
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if (feed && placeholder) {
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placeholder.style.width = `${feed.clientWidth}px`
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placeholder.style.height = `${feed.clientHeight}px`
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}
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}
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</script>
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<div>
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<!-- svelte-ignore a11y-missing-attribute -->
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<div class="grid">
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<img
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src={cameraUrl}
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@ -18,9 +27,11 @@
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height="400px"
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class="rounded-xl shadow-md layer1 z-10"
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alt="⠀"
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bind:this={feed}
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/>
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<div
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class="w-[400px] h-[400px] rounded-xl shadow-md bg-neutral-300 animate-pulse layer2"
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class="rounded-xl shadow-md bg-neutral-300 animate-pulse layer2"
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bind:this={placeholder}
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/>
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</div>
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</div>
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@ -5,6 +5,9 @@
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import SettingsSelector from './SettingsSelector.svelte'
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import SettingsInput from './SettingsInput.svelte'
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import SettingsToggle from './SettingsToggle.svelte'
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import KonamiCode from 'konami-code-js'
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import { onMount } from 'svelte'
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import { fly } from 'svelte/transition'
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settingsStore.subscribe(async value => {
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window.localStorage.setItem('settings', JSON.stringify(value))
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@ -15,43 +18,97 @@
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settingsStore.reset()
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Notifications.success('Settings reset! Refresh for all changes to apply.')
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}
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let unlockSecret = false
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onMount(() => {
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const kc = new KonamiCode()
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kc.setCallback(() => {
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kc.disable()
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unlockSecret = true
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})
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})
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</script>
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<AppContainer
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class="flex gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20"
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class="flex gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20 transition-all"
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>
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<h1 class="text-5xl font-medium text-slate-100 basis-full">Settings</h1>
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<p class="text-slate-300">Hover over setting names to see helpful tooltips</p>
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<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">General</h2>
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<div class="flex flex-col gap-2">
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<SettingsToggle
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setting="disableAnnoyances"
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tooltip="Disable non-critical popups and audio cues."
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>Disable Annoyances</SettingsToggle
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>
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<SettingsToggle
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setting="goWoke"
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tooltip="Disables content that could be perceived as offensive for PR and DEI purposes."
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>Go Woke</SettingsToggle
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>
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<SettingsInput
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setting="randomWeight"
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tooltip="Changes the likelihood of random events occurring (default: 1). Set to a decimal to lower probability and a number >= 1 to increase it."
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width="3rem"
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>
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RNG Weight
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</SettingsInput>
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<SettingsSelector
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setting="voiceLang"
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options={['en-US', 'en-RU', 'en-UK']}
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tooltip="Selects the language/locale used for Jankboard voice prompts. Does not affect application language (ie. Jankboard itself will always be in English)."
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>Voice Prompt Language</SettingsSelector
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>
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<SettingsToggle
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setting="sentry"
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tooltip="Sentry mode protects the robot and operator from foreign threats."
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>Sentry Mode</SettingsToggle
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>
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<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">General</h2>
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<ul>
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<li>
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<SettingsToggle
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setting="disableAnnoyances"
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tooltip="Disable non-critical popups and audio cues."
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>Disable Annoyances</SettingsToggle
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>
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</li>
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<li>
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<SettingsSelector
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setting="voiceLang"
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options={['en-US', 'en-RU', 'en-UK']}
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tooltip="Selects the language/locale used for Jankboard voice prompts. Does not affect application language (ie. Jankboard itself will always be in English)."
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>Voice Prompt Language</SettingsSelector
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>
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</li>
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</ul>
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<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">
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Camera Configuration
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</h2>
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<ul>
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<li>
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<SettingsInput
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setting="frontCameraAddr"
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tooltip="Set the IP address of the front-facing camera. Input in the format xxx.xxx.xxx.xxx:PORT (eg. 244.178.44.111:8080)"
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width="16rem">Front Camera IP</SettingsInput
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>
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</li>
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<li>
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<SettingsInput
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setting="rearCameraAddr"
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tooltip="Set the IP address of the rear-facing camera. Input in the format xxx.xxx.xxx.xxx:PORT (eg. 244.178.44.111:8080)"
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width="16rem">Rear Camera IP</SettingsInput
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>
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</li>
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</ul>
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<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">Fun</h2>
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<ul>
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<li>
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<SettingsToggle
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setting="sentry"
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tooltip="Sentry mode protects the robot and operator from foreign threats (doesn't actually do anything besides add extra voice prompts)"
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>Sentry Mode</SettingsToggle
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>
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</li>
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<li>
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<SettingsInput
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setting="randomWeight"
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tooltip="Changes the likelihood of random events occurring (default: 1). Set to a decimal to lower probability and a number >= 1 to increase it."
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width="3rem"
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>
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RNG Weight
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</SettingsInput>
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</li>
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</ul>
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{#if unlockSecret}
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<div transition:fly={{ y: -100, duration: 200 }}>
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<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">
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Secret
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</h2>
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<ul>
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<li>
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<SettingsToggle
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setting="goWoke"
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tooltip="Disables content that could be perceived as offensive for PR and DEI purposes."
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>Go Woke</SettingsToggle
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>
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</li>
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</ul>
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</div>
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{/if}
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<button
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class="mt-10 px-4 py-2 bg-amber-600 hover:brightness-75 text-medium rounded-lg w-min"
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on:click={resetSettings}>Reset</button
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@ -63,3 +120,10 @@
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</footer>
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</div>
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</AppContainer>
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<div class="w-full h-24" />
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<style lang="postcss">
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li {
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@apply my-3;
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}
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</style>
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@ -13,7 +13,6 @@
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const handleSubmit = async () => {
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await tick()
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// @ts-expect-error
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settingsStore.update(setting, value)
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}
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@ -217,7 +217,7 @@ export const infotainmentBootupSequence = async () => {
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}
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if (!get(sequenceStore).initializationComplete) {
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const unsubscribe = sequenceStore.subscribe((data) => {
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const unsubscribe = sequenceStore.subscribe(data => {
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if (data.initializationComplete) {
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sequence()
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unsubscribe()
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@ -237,7 +237,7 @@ export const infotainmentBootupSequence = async () => {
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*/
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const waitForInfotainmentBootup = (sequence: () => void) => {
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if (!get(sequenceStore).infotainmentStartedFirstTime) {
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const unsubscribe = sequenceStore.subscribe((data) => {
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const unsubscribe = sequenceStore.subscribe(data => {
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if (data.infotainmentStartedFirstTime) {
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sequence()
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unsubscribe()
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@ -11,6 +11,8 @@ export interface SettingsStoreData {
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randomWeight: number
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voiceLang: SupportedLanguage
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sentry: boolean
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frontCameraAddr: string
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rearCameraAddr: string
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}
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export const defaults: SettingsStoreData = {
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goWoke: true, // go woke (for showing parents or other officials where DEI has taken over), disables "offensive" sequences
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fastStartup: false, // skip the loading splash screen (for development purposes. Setting this from within the app has no effect.)
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randomWeight: 1, // the weight of random events (multiplied by the original probability)
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voiceLang: 'en-US', // locale-specific voice for alerts
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sentry: true, // protect the robot and operator from foreign threats
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voiceLang: 'en-UK', // locale-specific voice for alerts
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sentry: false, // protect the robot and operator from foreign threats
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frontCameraAddr: '',
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rearCameraAddr: '',
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}
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const createSequenceStore = () => {
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@ -30,7 +34,7 @@ const createSequenceStore = () => {
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data: keyof SettingsStoreData,
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newValue: SettingsStoreData[typeof data]
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) => {
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update((store) => {
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update(store => {
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// @ts-expect-error
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store[data] = newValue
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return store
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@ -44,3 +44,4 @@ screen!**
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inlined.
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4. Rename this outputted `index.html` to `splashscreen.html`, and then move it
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into `/client/public`, replacing the existing `splashscreen.html`.
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Note: the background image will not load in development since it's designed to load `/splash-screen.jpg` from the main app. Update the `splash-screen.jpg` image in `client/public` to change it.
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@ -3,13 +3,7 @@
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</script>
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<svelte:head>
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<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
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<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png" />
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<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png" />
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<link rel="manifest" href="/site.webmanifest" />
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<link rel="mask-icon" href="/safari-pinned-tab.svg" color="#5bbad5" />
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<meta name="msapplication-TileColor" content="#da532c" />
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<meta name="theme-color" content="#ffffff" />
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<title>Jankboard 2</title>
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</svelte:head>
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<Loading />
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@ -1,8 +1,9 @@
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<script lang="ts">
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import { blur, fade } from 'svelte/transition'
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import { fly } from 'svelte/transition'
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import SvelteLogo from './SvelteLogo.svelte'
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import { onMount } from 'svelte'
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import { cubicIn } from 'svelte/easing'
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let loadingStuck = false
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@ -15,24 +16,23 @@
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<div
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class="absolute w-screen h-screen flex justify-center items-center flex-col overflow-hidden select-none bg"
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transition:blur={{ duration: 300, amount: 0.5 }}
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>
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<div class="max-w-64">
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<SvelteLogo />
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</div>
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{#if loadingStuck}
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<p
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class="text-5xl text-slate-300 absolute bottom-20 animate-pulse"
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transition:fade={{ duration: 300 }}
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class="text-4xl text-slate-300 absolute bottom-20 animate-pulse font-medium"
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in:fly={{ duration: 150, y: 25, easing: cubicIn }}
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>
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Loading 3D assets...please wait
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Loading 3D assets...
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</p>
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{/if}
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</div>
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<style lang="postcss">
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.bg {
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background-image: url('../../assets/wallpaper.jpg');
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background-image: url('/splash-screen.jpg');
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background-repeat: no-repeat;
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background-size: cover;
|
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}
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