feat: new visualization system working
This commit is contained in:
parent
84dabc67f2
commit
5791179aec
10 changed files with 191 additions and 108 deletions
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@ -21,6 +21,8 @@
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overflow: auto; /* or 'scroll' if you always want scrollability */
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scrollbar-width: none; /* Hide scrollbar for Firefox */
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-ms-overflow-style: none; /* Hide scrollbar for IE 10+ and Edge */
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overscroll-behavior: none;
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}
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body::-webkit-scrollbar {
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display: none;
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@ -1,4 +1,8 @@
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<script lang="ts">
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import {
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cameraControls,
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cameraState,
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} from '../../Dashboard/Visualization/CameraControls/utils/cameraStore'
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import AppContainer from '../AppContainer.svelte'
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import { simulateMotion } from './simulateMotion'
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import {
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@ -6,6 +10,22 @@
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increaseSpeedTo,
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setStationaryTelemetry,
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} from './telemetrySimulators'
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let cameraMode = 'orbit'
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const changeCamera = () => {
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if (cameraMode === 'follow-direction') {
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cameraMode = 'orbit'
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cameraState.set('mode', 'orbit')
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cameraState.set('userControlled', false)
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console.log($cameraState.mode)
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} else {
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cameraMode = 'follow-direction'
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cameraState.set('mode', 'follow-direction')
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cameraState.set('userControlled', true)
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console.log($cameraState.mode)
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}
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}
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</script>
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<AppContainer
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@ -49,6 +69,7 @@
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<button class="button" on:click={simulateMotion}>
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Simulate random motion
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</button>
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<button class="button" on:click={changeCamera}> Change camera mode </button>
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</AppContainer>
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<style lang="postcss">
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@ -1,15 +1,18 @@
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import { get } from 'svelte/store'
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import { telemetryStore } from '../../stores/telemetryStore'
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import { increaseRotationTo, increaseSpeedTo } from './telemetrySimulators'
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// simulate some turning for testing
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export const simulateMotion = () => {
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let delay = Math.random() * 4500 + 500
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let randOffset = Math.random() * 360
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telemetryStore.update({
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...get(telemetryStore),
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'orientation': randOffset,
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'chassis-x-speed': Math.random() * 4 * (Math.random() < 0.5 ? -1 : 1),
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'chassis-y-speed': Math.random() * 4 * (Math.random() < 0.5 ? -1 : 1),
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})
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increaseSpeedTo(
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Math.random() * 4 * (Math.random() < 0.5 ? -1 : 1),
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Math.random() * 4 * (Math.random() < 0.5 ? -1 : 1)
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)
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increaseRotationTo(randOffset)
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setTimeout(simulateMotion, delay)
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}
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@ -38,7 +38,7 @@ export const increaseSpeedTo = async (targetX: number, targetY: number) => {
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}
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}
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const delay = () => new Promise(resolve => setTimeout(resolve, 1000)) // Assuming a 100ms tick for demonstration
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const delay = () => new Promise(resolve => setTimeout(resolve, 500)) // Assuming a 100ms tick for demonstration
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const lerp = (start: number, end: number, alpha: number) =>
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start + (end - start) * alpha
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@ -69,3 +69,47 @@ export const changeGear = (gear: Gear) => {
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gear: gear,
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})
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}
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let cancelPreviousCall = () => {} // Function to cancel the previous interpolation
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const getAngle = () => {
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return get(telemetryStore)['orientation']
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}
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const setAngle = (angle: number) => {
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telemetryStore.update({
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...get(telemetryStore),
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orientation: angle,
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})
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}
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export const increaseRotationTo = async (targetAngle: number) => {
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let isCancelled = false
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cancelPreviousCall() // Cancel any ongoing interpolation
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cancelPreviousCall = () => {
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isCancelled = true
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} // Setup cancellation for the current call
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const lerp = (start: number, end: number, alpha: number) =>
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start + (end - start) * alpha
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const tick = () => new Promise(resolve => setTimeout(resolve, 1000)) // Assuming a 100ms tick for demonstration
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let currentAngle = getAngle() // Assume getAngle() retrieves the current angle
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const steps = 10 // Number of steps for the interpolation
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for (let i = 1; i <= steps; i++) {
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if (isCancelled) return // Exit if a new target angle is set
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const alpha = i / steps // Calculate interpolation fraction
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// Interpolate angle
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const nextAngle = lerp(currentAngle, targetAngle, alpha)
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setAngle(nextAngle) // Update angle
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await tick() // Wait for state update synchronization
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// Update current angle for the next iteration
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currentAngle = nextAngle
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}
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}
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@ -16,12 +16,10 @@
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>
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<div
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class="px-3 py-1 border-black rounded-xl border-2 flex flex-col text-center gap-1 transition-all"
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class:speed-limit-placeholder={placeholder}
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>
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<div class="text-lg font-medium">SPEED<br />LIMIT</div>
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<div
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class="text-2xl font-bold transition"
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class:speed-limit-placeholder={placeholder}
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>
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<div class="text-2xl font-bold transition">
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{speedLimit}
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</div>
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</div>
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@ -29,6 +27,6 @@
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<style lang="postcss">
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.speed-limit-placeholder {
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@apply text-neutral-200 bg-neutral-200 animate-pulse rounded-lg;
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@apply text-neutral-300 bg-neutral-300 animate-pulse rounded-lg;
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}
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</style>
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@ -34,6 +34,7 @@
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type PerspectiveCamera,
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} from 'three'
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import { DEG2RAD } from 'three/src/math/MathUtils'
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import { cameraState } from './utils/cameraStore'
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const subsetOfTHREE = {
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Vector2,
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@ -70,11 +71,9 @@
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const getControls = () => ref
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let disableAutoRotate = false
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useTask(
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delta => {
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if (autoRotate && !disableAutoRotate) {
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if (autoRotate && !$cameraState.userControlled) {
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getControls().azimuthAngle += 4 * delta * DEG2RAD * autoRotateSpeed
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}
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const updated = getControls().update(delta)
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@ -91,13 +90,13 @@
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<T
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is={ref}
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on:controlstart={e => {
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disableAutoRotate = true
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cameraState.set('userControlled', true)
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}}
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on:zoom={e => {
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console.log('zoomstart', e)
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}}
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on:controlend={() => {
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disableAutoRotate = false
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cameraState.set('userControlled', false)
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}}
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{...$$restProps}
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bind:this={$forwardingComponent}
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@ -1,122 +1,96 @@
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<script lang="ts">
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import { T, useTask } from "@threlte/core";
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import { Grid } from "@threlte/extras";
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import CameraControls from "./CameraControls.svelte";
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import { cameraControls, mesh } from "./utils/cameraStore";
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import { Vector3 } from "three";
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import { onMount } from "svelte";
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import RobotDecimated from "../models/RobotDecimated.svelte";
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import { T, useTask } from '@threlte/core'
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import { Grid } from '@threlte/extras'
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import CameraControls from './CameraControls.svelte'
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import { cameraControls, mesh, cameraState } from './utils/cameraStore'
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import { Vector3 } from 'three'
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import { onMount } from 'svelte'
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import RobotDecimated from '../models/RobotDecimated.svelte'
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import { telemetryReadonlyStore } from '../../../stores/telemetryStore'
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import { DEG2RAD } from 'three/src/math/MathUtils.js'
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function vectorFromObject() {
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let ideal: Vector3 = new Vector3();
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$cameraControls.getPosition(ideal, true);
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ideal.applyQuaternion($mesh.quaternion);
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ideal.add(
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new Vector3($mesh.position.x, $mesh.position.y, $mesh.position.z)
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);
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return ideal;
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}
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const SPEED_MULTIPLIER = 4
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const axis = new Vector3(0, 1, 0)
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const follow = (delta: number) => {
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// the object's position is bound to the prop
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if (!$mesh || !$cameraControls) return;
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if (!$mesh || !$cameraControls) return
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// typescript HACKS! never do this! How does this work? who knows!
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const robotPosition = vectorFromObject();
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const offsetPosition = new Vector3()
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offsetPosition.copy($mesh.position)
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const offsetVector = new Vector3(2.5, 0, -2)
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offsetVector.applyAxisAngle(axis, $mesh.rotation.y)
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offsetPosition.add(offsetVector)
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const horizontalOffsetDistance = 12; // Distance behind the leading vector
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const direction = new Vector3(0, 0, 1); // Default forward direction in Three.js is negative z-axis, so behind is positive z-axis
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const verticalOffset = new Vector3(0, -2.8, 0);
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// Calculate the offset vector
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const offsetVector = direction
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.normalize()
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.multiplyScalar(horizontalOffsetDistance)
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.add(verticalOffset);
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// If the leading object is rotating, apply its rotation to the offset vector
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const rotatedOffsetVector = offsetVector.applyQuaternion($mesh.quaternion);
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// Calculate the trailing vector's position
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const trailingVector = robotPosition.clone().sub(rotatedOffsetVector);
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$cameraControls.setLookAt(
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trailingVector.x,
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trailingVector.y,
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trailingVector.z,
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$mesh.position.x,
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$mesh.position.y,
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$mesh.position.z,
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true
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);
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};
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useTask((delta) => {
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// follow(delta)
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// $cameraControls.moveTo(
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// $mesh.position.x,
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// $mesh.position.y,
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// $mesh.position.z,
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// true
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// )
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});
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onMount(() => {
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setTimeout(() => {
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// $cameraControls.setLookAt(
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// $mesh.position.x,
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// $mesh.position.y,
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// $mesh.position.z,
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// $mesh.position.x,
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// $mesh.position.y,
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// $mesh.position.z,
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// true
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// )
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cameraState.set('mode', 'follow-direction')
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if (($cameraState.mode = 'follow-facing')) {
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$cameraControls.setLookAt(
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30,
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20,
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-40,
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$mesh.position.x,
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$mesh.position.y,
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$mesh.position.z,
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offsetPosition.x + 15 * Math.sin($mesh.rotation.y),
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offsetPosition.y + 8,
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offsetPosition.z + 15 * Math.cos($mesh.rotation.y),
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offsetPosition.x,
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offsetPosition.y,
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offsetPosition.z,
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true
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);
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}, 8000);
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});
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)
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}
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if (($cameraState.mode = 'orbit')) {
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$cameraControls.moveTo(
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offsetPosition.x,
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offsetPosition.y,
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offsetPosition.z
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// true
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)
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}
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}
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useTask(delta => {
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$mesh.position.x +=
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$telemetryReadonlyStore['chassis-y-speed'] * delta * SPEED_MULTIPLIER
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$mesh.position.z +=
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$telemetryReadonlyStore['chassis-x-speed'] * delta * SPEED_MULTIPLIER
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$mesh.rotation.y = $telemetryReadonlyStore.orientation * DEG2RAD
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follow(delta)
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})
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onMount(() => {})
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</script>
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<T.PerspectiveCamera
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makeDefault
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position={[10, 10, 10]}
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position={[12, 10, 12]}
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on:create={({ ref }) => {
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ref.lookAt(0, 1, 0);
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ref.lookAt(0, 1, 0)
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}}
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>
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<CameraControls
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on:create={({ ref }) => {
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$cameraControls = ref;
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$cameraControls = ref
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}}
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autoRotate={$cameraState.mode === 'orbit'}
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autoRotateSpeed={3}
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/>
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</T.PerspectiveCamera>
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<T.DirectionalLight position={[3, 10, 7]} />
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<T.AmbientLight color={'#f0f0f0'} intensity={0.1} />
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<RobotDecimated
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scale={[10, 10, 10]}
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position.y={0}
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on:create={({ ref }) => {
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// @ts-expect-error
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$mesh = ref;
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$mesh = ref
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}}
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/>
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<Grid
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sectionColor={"#ff3e00"}
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sectionColor={'#ff3e00'}
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sectionThickness={1}
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fadeDistance={100}
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cellSize={6}
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sectionSize={24}
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cellColor={"#cccccc"}
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cellColor={'#cccccc'}
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infiniteGrid
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/>
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@ -1,7 +1,35 @@
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import type CameraControls from "camera-controls";
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import { writable } from "svelte/store";
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import type { Mesh, Object3DEventMap } from "three";
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import type { Group } from "three/examples/jsm/libs/tween.module.js";
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import type CameraControls from 'camera-controls'
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import { writable } from 'svelte/store'
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import type { Mesh } from 'three'
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export const cameraControls = writable<CameraControls>();
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export const mesh = writable<Mesh>();
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export const cameraControls = writable<CameraControls>()
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export const mesh = writable<Mesh>()
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type CameraMode =
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| 'orbit'
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| 'follow-facing'
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| 'follow-direction'
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| 'follow-position'
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| 'showcase'
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interface CameraState {
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mode: CameraMode
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userControlled: boolean
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}
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const { set, update, subscribe } = writable<CameraState>({
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mode: 'orbit',
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userControlled: false,
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})
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const createCameraState = () => {
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return {
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update,
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subscribe,
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set: (prop: keyof CameraState, val: any) =>
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update(state => ({ ...state, [prop]: val })),
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reset: () => set({ mode: 'orbit', userControlled: false }),
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}
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}
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export const cameraState = createCameraState()
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@ -1,4 +1,4 @@
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import { writable, readonly } from 'svelte/store'
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import { writable, readonly, get } from 'svelte/store'
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let defaults: TelemetryData = {
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'orientation': 0,
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return store
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})
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},
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set: (key: keyof TelemetryData, value: any) => {
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let newObj = {
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...get(telemetryStore),
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}
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newObj = {
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...newObj,
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[key]: value,
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}
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set(newObj)
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},
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reset: () => set(defaults),
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}
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}
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@ -34,7 +34,11 @@ export const initializeTelemetry = async (
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})
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const unlistenTelemetry = await listen('telemetry_data', event => {
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console.log(event.payload)
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const data = JSON.parse(event.payload as string)
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// console.log(JSON.parse)
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telemetryStore.set('connected', true)
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telemetryStore.set(data['topic_name'], data['data'])
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})
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const unlistenAll = () => {
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