feat: add support for external apps
And added GBA Emulator external app
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parent
cf8062c83c
commit
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7 changed files with 104 additions and 12 deletions
BIN
app/static/app-icons/gba-emulator.png
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app/static/app-icons/gba-emulator.png
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26
client/src/lib/Apps/GBAEmulator/GBAEmulator.svelte
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26
client/src/lib/Apps/GBAEmulator/GBAEmulator.svelte
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@ -0,0 +1,26 @@
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<script lang="ts">
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import AppContainer from '../AppContainer.svelte'
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import { Notifications } from '../../Notifications/notifications'
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import { onMount } from 'svelte'
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import { gbaEmulatorBootupSequence } from '../../Sequences/sequences'
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const handleError = () => {
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Notifications.warn(
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'Failed to load the GBA Emulator app. Did you add it to the app/static/external-apps directory?'
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)
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}
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onMount(() => {
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gbaEmulatorBootupSequence()
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})
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</script>
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<AppContainer useContainer={false} class="h-screen w-full">
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<iframe
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title="GBA Emulator"
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src="/static/external-apps/gba-emulator/index.html"
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class="w-full h-screen rounded-xl"
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frameborder="0"
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on:error={handleError}
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/>
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</AppContainer>
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@ -11,7 +11,7 @@
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import { musicPlayerBootupSequence } from '../../Sequences/sequences'
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onMount(() => {
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setTimeout(musicPlayerBootupSequence, 5000)
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musicPlayerBootupSequence()
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})
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</script>
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@ -2,20 +2,45 @@ import Camera from './Camera/Camera.svelte'
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import MusicBrowser from './MusicBrowser/MusicBrowser.svelte'
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import Settings from './Settings/Settings.svelte'
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export const appList = {
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type Format = 'png' | 'jpg' | 'webp'
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const resolveIconPath = (slug: keyof typeof appList, format: Format) => {
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return `/static/app-icons/${slug}.${format}`
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}
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import GBAEmulator from './GBAEmulator/GBAEmulator.svelte'
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interface AppList {
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[key: string]: {
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name: string
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component: any
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icon: string
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external: boolean
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}
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}
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export const appList: AppList = {
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'camera': {
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name: 'Camera',
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component: Camera,
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icon: '/static/app-icons/camera.png',
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icon: resolveIconPath('camera', 'png'),
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external: false,
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},
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'media-player': {
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name: 'Media Player',
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component: MusicBrowser,
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icon: '/static/app-icons/media-player.png',
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icon: resolveIconPath('media-player', 'png'),
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external: false,
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},
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'settings': {
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name: 'Settings',
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component: Settings,
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icon: '/static/app-icons/settings.webp',
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icon: resolveIconPath('settings', 'webp'),
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external: false,
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},
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'gba-emulator': {
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name: 'GBA Emulator',
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component: GBAEmulator,
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icon: resolveIconPath('gba-emulator', 'png'),
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external: true,
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},
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}
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@ -20,7 +20,7 @@ export class Notifications {
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const sendToast = (duration: number) => {
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toast.success(message, {
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style:
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'padding: 25px; font-size: 1.5rem; background-color: #15803d; color: #fafafa;',
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'padding: 25px; font-size: 1.5rem; background-color: #15803d; color: #fafafa; gap: 0.5rem;',
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duration,
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...options,
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})
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@ -45,7 +45,7 @@ export class Notifications {
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const sendToast = (duration: number) => {
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toast.error(message, {
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style:
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'padding: 25px; font-size: 1.5rem; background-color: #dc2626; color: #fafafa;',
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'padding: 25px; font-size: 1.5rem; background-color: #dc2626; color: #fafafa; gap: 0.5rem;',
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duration,
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...options,
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})
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@ -66,7 +66,7 @@ export class Notifications {
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public static info(message: string, options?: NotificationOptions) {
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const sendToast = (duration: number) => {
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toast(message, {
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style: 'padding: 25px; font-size: 1.5rem;',
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style: 'padding: 25px; font-size: 1.5rem; gap: 0.5rem;',
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icon: InfoIcon,
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duration,
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...options,
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@ -88,7 +88,7 @@ export class Notifications {
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const sendToast = (duration: number) => {
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toast(message, {
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style:
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'padding: 25px; font-size: 1.5rem; background-color: #f59e0b; color: #fafafa;',
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'padding: 25px; font-size: 1.5rem; background-color: #f59e0b; color: #fafafa; gap: 0.5rem;',
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icon: WarnIcon,
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duration,
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...options,
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@ -196,6 +196,25 @@ export const infotainmentBootupSequence = async () => {
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}, 3000)
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}
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/**
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* Waits for the infotainment system to boot up before executing the given sequence.
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* Designed to be used by apps who want to play a bootup sequence but not overlap with the default one.
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* If it's already booted, the sequence will be executed immediately.
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*
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* @param sequence - The sequence to execute after infotainment bootup, or immediately it already booted.
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* @param delay? - The delay in milliseconds to wait if infotainment system is currently booting. Defaults to 5000ms
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*/
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const waitForInfotainmentBootup = (
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sequence: () => void,
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delay: number = 5000
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) => {
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if (!get(sequenceStore).infotainmentStartedFirstTime) {
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setTimeout(sequence, delay)
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} else {
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sequence()
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}
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}
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export const musicPlayerBootupSequence = async () => {
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if (
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get(sequenceStore).musicStartedFirstTime ||
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@ -207,8 +226,28 @@ export const musicPlayerBootupSequence = async () => {
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sequenceStore.update('musicStartedFirstTime', true)
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waitForInfotainmentBootup(() => {
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Notifications.info('Downloading copyrighted music...', {
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withAudio: true,
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src: getVoicePath('downloading-copyrighted-music', 'en'),
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})
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})
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}
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export const gbaEmulatorBootupSequence = async () => {
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if (
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get(sequenceStore).gbaEmulatorStartedFirstTime ||
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get(settingsStore).disableAnnoyances
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)
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return
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await tick()
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sequenceStore.update('gbaEmulatorStartedFirstTime', true)
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waitForInfotainmentBootup(() => {
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Notifications.info('Loading pirated Nintendo ROMs', {
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withAudio: true,
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src: getVoicePath('loading-pirated-nintendo', 'en'),
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})
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})
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}
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@ -5,11 +5,13 @@ import { writable } from 'svelte/store'
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interface SequenceStoreData {
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infotainmentStartedFirstTime: boolean
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musicStartedFirstTime: boolean
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gbaEmulatorStartedFirstTime: boolean
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}
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let defaults: SequenceStoreData = {
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infotainmentStartedFirstTime: false, // for infotainment bootup sequence
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musicStartedFirstTime: false,
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gbaEmulatorStartedFirstTime: false,
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}
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const createSequenceStore = () => {
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