feat: upgrade media player
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6cb1c9d29c
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13 changed files with 89 additions and 68 deletions
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.gitattributes
vendored
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.gitattributes
vendored
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app/static/songs/** filter=lfs diff=lfs merge=lfs -text
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Before Width: | Height: | Size: 76 KiB After Width: | Height: | Size: 130 B |
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app/static/songs/deja-vu/audio.m4a
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app/static/songs/deja-vu/audio.m4a
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version https://git-lfs.github.com/spec/v1
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oid sha256:1ffed6b030e6efac7b842aa1d04fe142ae67cc42676ef0863fd98c986e45167c
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size 4272439
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app/static/songs/deja-vu/cover.jpg
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app/static/songs/deja-vu/cover.jpg
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version https://git-lfs.github.com/spec/v1
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oid sha256:577320e227fedd883db36d7e1fd0399b4f7bae898a9c927de4b347c59f54917f
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size 36462
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app/static/songs/xenogenesis/audio.m4a
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app/static/songs/xenogenesis/audio.m4a
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version https://git-lfs.github.com/spec/v1
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oid sha256:ed6986a60bd281410b2e47a21928280ef1b4ef8ea0015f046886e0c1ca38f1f8
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size 3780869
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app/static/songs/xenogenesis/cover.jpg
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app/static/songs/xenogenesis/cover.jpg
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version https://git-lfs.github.com/spec/v1
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oid sha256:60bb7c64e60ec007b423dcd427cb7c7cb8a5e075b504e3168b5a63a0d4b6cc7e
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size 79875
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@ -8,6 +8,7 @@
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const handlePlay = () => {
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musicStore.setCurrent(slug)
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!$musicStore.playing && musicStore.toggle()
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}
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const handleQueueNext = () => {
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@ -17,6 +18,8 @@
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const handleQueueLast = () => {
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musicStore.push(slug)
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}
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$: nowPlaying = slug === $musicStore.queue[$musicStore.currentIndex]
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</script>
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<div
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@ -27,7 +30,11 @@
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<p class="text-xl text-slate-400">{artist}</p>
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<div class="flex justify-center">
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<div class="my-auto flex gap-4">
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<button class="mt-2 hover:brightness-75" on:click={handlePlay}>
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<button
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class="mt-2 hover:brightness-75"
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on:click={!nowPlaying ? handlePlay : () => {}}
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class:invisible={nowPlaying}
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>
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<span class="material-symbols-outlined icon fill">play_arrow</span>
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</button>
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<button class="mt-2 hover:brightness-75" on:click={handleQueueNext}>
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@ -7,10 +7,7 @@
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</script>
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<div class="my-auto flex gap-4 mr-4">
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<button
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class="mt-2 hover:brightness-75"
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on:click={() => dispatch('previous')}
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>
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<button class="mt-2 hover:brightness-75" on:click={() => dispatch('rewind')}>
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<span class="material-symbols-outlined icon">skip_previous</span>
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</button>
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<button class="mt-2 hover:brightness-75" on:click={() => dispatch('toggle')}>
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@ -10,7 +10,9 @@
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musicStore.skip()
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}
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const handleRewind = () => {}
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const rewind = () => {
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musicStore.rewind()
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}
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const toggle = () => {
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musicStore.toggle()
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@ -32,6 +34,11 @@
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<p class="text-lg text-slate-400">{songData.artist}</p>
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</div>
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</div>
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<Controls on:skip={skip} on:toggle={toggle} playing={$musicStore.playing} />
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<Controls
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on:skip={skip}
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on:toggle={toggle}
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on:rewind={rewind}
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playing={$musicStore.playing}
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/>
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</div>
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{/if}
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@ -1,11 +1,8 @@
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export class AudioManager {
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private audioContext: AudioContext | null = null
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private currentSource: AudioBufferSourceNode | null = null
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private currentBuffer: AudioBuffer | null = null // Stores the current audio buffer
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private startTime: number = 0 // When the current playback started
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private pauseTime: number = 0 // Track where we paused
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private currentToken: number = 0 // Unique token for each play request
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private isPaused: boolean = false
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private isPlaying: boolean = false // Track whether audio is playing
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constructor() {
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this.initAudioContext()
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@ -18,13 +15,6 @@ export class AudioManager {
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}
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public async playAudio(url: string): Promise<void> {
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if (this.isPaused && this.currentBuffer) {
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// If paused, resume instead of reloading
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this.resume()
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return
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}
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this.pauseTime = 0 // Reset pause time for a new track
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const playToken = ++this.currentToken // Update the token for this request
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await this.initAudioContext()
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@ -34,69 +24,65 @@ export class AudioManager {
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try {
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const response = await fetch(url)
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const arrayBuffer = await response.arrayBuffer()
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// Before decoding, check if the token has changed
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if (this.currentToken !== playToken) {
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return // Abort this operation if a new play request has been made
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}
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const audioBuffer = await this.audioContext.decodeAudioData(arrayBuffer)
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const source = this.audioContext.createBufferSource()
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source.buffer = audioBuffer
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source.connect(this.audioContext.destination)
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// Again check the token before starting playback
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if (this.currentToken !== playToken) {
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return // Abort if a newer request has been made
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}
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const audioBuffer = await this.audioContext.decodeAudioData(arrayBuffer)
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this.currentBuffer = audioBuffer // Save the buffer for potential pausing/resuming
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this.startPlayback(audioBuffer, 0) // Start playback from the beginning
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source.start(0)
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this.currentSource = source
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this.isPlaying = true // Update the playing status
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// Set the playing status to false when the audio ends
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source.onended = () => {
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if (this.currentToken === playToken) {
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// Check to avoid race conditions
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this.isPlaying = false
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}
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}
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} catch (error) {
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console.error('Error playing audio:', error)
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this.isPlaying = false // Ensure status is accurate in case of error
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}
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}
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}
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private startPlayback(buffer: AudioBuffer, offset: number) {
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const source = this.audioContext!.createBufferSource()
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source.buffer = buffer
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source.connect(this.audioContext!.destination)
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source.start(0, offset)
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this.startTime = this.audioContext!.currentTime - offset
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this.currentSource = source
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this.isPaused = false
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source.onended = () => {
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if (!this.isPaused) {
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this.currentBuffer = null // Clear the buffer if playback finishes normally
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}
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}
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}
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public pause() {
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if (!this.isPaused && this.currentSource && this.audioContext) {
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this.pauseTime = this.audioContext.currentTime - this.startTime
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this.currentSource.stop()
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this.isPaused = true
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}
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}
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public resume() {
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if (this.isPaused && this.currentBuffer) {
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this.startPlayback(this.currentBuffer, this.pauseTime)
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}
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}
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public stopAudio() {
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if (this.currentSource) {
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this.currentSource.stop()
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this.currentSource = null
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this.currentBuffer = null // Clear the current buffer
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this.isPaused = false
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this.pauseTime = 0
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this.isPlaying = false // Update the playing status
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}
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}
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// Method to check if audio is currently playing
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public isAudioPlaying(): boolean {
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return this.isPlaying
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}
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}
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// Usage example:
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// Usage example
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const audioManager = new AudioManager()
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const audioUrl = 'https://example.com/path/to/your/audio/file.mp3'
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console.log(audioManager.isAudioPlaying()) // False, initially
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// To play the audio
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audioManager.playAudio(audioUrl)
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// To play audio
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audioManager
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.playAudio('https://example.com/path/to/your/audio/file.mp3')
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.then(() => {
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console.log(audioManager.isAudioPlaying()) // Should log true when audio starts playing
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})
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// To pause the audio
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audioManager.pause()
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// To resume the audio
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audioManager.resume()
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// Later, you can check if audio is still playing
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setTimeout(() => {
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console.log(audioManager.isAudioPlaying()) // The result depends on the audio length and timing
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}, 1000)
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@ -5,10 +5,16 @@ export const songList: { [key: string]: SongData } = {
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src: '/static/songs/danger-zone/audio.mp3',
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coverImg: '/static/songs/danger-zone/cover.png',
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},
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'monko-zone': {
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title: 'Danger Zone',
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artist: 'Kenny Loggins',
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src: '/static/songs/danger-zone/audio.mp3',
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coverImg: '/static/songs/danger-zone/cover.png',
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'deja-vu': {
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title: 'Deja Vu',
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artist: 'Initial D',
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src: '/static/songs/deja-vu/audio.m4a',
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coverImg: '/static/songs/deja-vu/cover.jpg',
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},
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'Xenogenesis': {
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title: 'Xenogenesis',
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artist: 'TheFatRat',
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src: '/static/songs/xenogenesis/audio.m4a',
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coverImg: '/static/songs/xenogenesis/cover.jpg',
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},
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}
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@ -53,6 +53,11 @@ function createMusicStore() {
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store.playing = !store.playing
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return store
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}),
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rewind: () =>
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update(store => {
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store.currentIndex--
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return store
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}),
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reset: () => set({ queue: [], currentIndex: 0, playing: false }),
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}
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}
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