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LICENSE
703
LICENSE
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@ -1,674 +1,29 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
jankboard
|
||||
Copyright (C) 2024 Youwen Wu
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
jankboard Copyright (C) 2024 Youwen Wu
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
BSD 3-Clause License, Modified
|
||||
|
||||
Copyright (c) 2024, Youwen Wu
|
||||
|
||||
Redistribution and use in binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
2. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
Redistribution and use of source code without explicit permission granted by the
|
||||
Owner of this repository (Team 1280, The Ragin' C-Biscuits, San Ramon Valley
|
||||
High School, and Youwen Wu) is strictly prohibited.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
|
226
README.md
226
README.md
|
@ -1,80 +1,34 @@
|
|||
# Jankboard
|
||||
# Jankboard 2
|
||||
|
||||
![build](https://github.com/youwen5/jankboard/actions/workflows/main.yml/badge.svg)
|
||||
[![maintainability status](https://api.codeclimate.com/v1/badges/4bedd567dbf60ec87164/maintainability)](https://codeclimate.com/repos/65dfbdc904f9ed00bbf381c8/maintainability)
|
||||
![build](https://github.com/couscousdude/jankboard-2/actions/workflows/main.yml/badge.svg)
|
||||
![build all platforms](https://github.com/couscousdude/jankboard-2/actions/workflows/publish-all.yml/badge.svg)
|
||||
[![https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg](https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg)](https://good-labs.github.io/greater-good-affirmation)
|
||||
|
||||
This repository hosts the last version of the source code for the Jankboard
|
||||
worked on by [me](https://github.com/youwen5).
|
||||
Team 1280's custom, powerful, and opinionated dashboard for controlling FRC
|
||||
Robots, built with [Svelte](https://svelte.dev/) and
|
||||
[TypeScript](https://www.typescriptlang.org/), and powered by
|
||||
[Rust (Tauri)](https://tauri.app/).
|
||||
|
||||
Jankboard is the fully custom control interface designed in-house by Team 1280
|
||||
for the 2024 season of the
|
||||
[FIRST Robotics Competition](https://en.wikipedia.org/wiki/FIRST_Robotics_Competition).
|
||||
The FIRST Robotics Competition is an international high-school robotics
|
||||
competition which runs annually. Teams spend six weeks designing, prototyping,
|
||||
and building a robot to compete in each year's game. The goals for each game
|
||||
vary by year.
|
||||
Unlike Shuffleboard, which attempts to provide an unopinionated "blank slate"
|
||||
with an easy to configure and modular environment for displaying robot data,
|
||||
Jankboard 2 is purpose built for Team 1280's Swerve drivebase robots and their
|
||||
needs. It's tightly integrated with our proprietary robot features, like
|
||||
collision warning and detection, and displays robot drive modes.
|
||||
|
||||
Though this is a Team 1280 project, it's hosted on my GitHub account as I wrote
|
||||
the vast majority of the code and retain rights to it via the
|
||||
[license](./LICENSE). A small portion of this codebase was contributed by
|
||||
[@quantum9innovation](https://github.com/quantum9Innovation/). I've released it
|
||||
as free and open source software under the GPL v3, as permitted by Team 1280's
|
||||
policies for post-competition software stewardship.
|
||||
Shuffleboard, while easy to set up, lacks the fine-grained adjustments and
|
||||
customization which are afforded by a fully custom solution. The UI looks
|
||||
outdated and is quite ugly. In stark contrast, Jankboard's UI is reminiscient of
|
||||
and inspired by dashboards designed by car manufacturers, making it easy for the
|
||||
driver to get the information they need at a glance, without squinting at
|
||||
Shuffleboard's tiny and ugly UIs. It even includes a full 3D robot
|
||||
visualization, synced directly with the robot's movements in real life.
|
||||
|
||||
The Jankboard is a fully functional control interface designed to be used with
|
||||
our 2024 robot. It is intended to work alongside the FRC Game Tools application,
|
||||
which is required by the rules to handle processing robot control inputs. The
|
||||
Jankboard is a dashboard which receives the telemetry data from the robot and
|
||||
displays it for the driver. It also processes it to provide useful features. It
|
||||
replaces the standard "Shuffleboard" dashboard program provided by FIRST, and
|
||||
has a much cleaner and purpose-built UI.
|
||||
|
||||
Jankboard is built with [Tauri](https://tauri.app/), which is a framework for
|
||||
building desktop application with Rust and webviews. Unlike Electron, it
|
||||
leverages the platforms built-in web technologies (Chromium on Windows, WebKit
|
||||
on Linux and MacOS) to avoid shipping a massive bloated binary with a bundled
|
||||
browser. Our (my) choice of web framework is [Svelte](https://svelte.dev/), a
|
||||
modern framework with a compiler. To interface with and collect telemetry from
|
||||
the robot, a Rust backend implements the low-level networking and communication
|
||||
details and streams the received data back to the frontend UI. As soon as new
|
||||
data is received, the frontend is updated immediately. We found that this
|
||||
provided more than enough speed for our purposes, since the robot sends new
|
||||
telemetry at a rate of 10 Hz. We chose this tech stack because building
|
||||
beautiful and functional UIs is easiest with the Web, and it allowed us to
|
||||
rapidly build the application during our 6-week development period.
|
||||
|
||||
<!-- prettier-ignore -->
|
||||
> [!IMPORTANT]
|
||||
> If you are interested in forking this project or utilizing portions of it for
|
||||
> your (personal or on behalf of your organization) use, please see
|
||||
> [the licensing section](#licensing) for a detailed explanation of what this
|
||||
> project's status as free software entails.
|
||||
|
||||
---
|
||||
|
||||
<table>
|
||||
<tr><td><b>Table of Contents:</b></td></tr>
|
||||
|
||||
<tr>
|
||||
<td>
|
||||
|
||||
<!--toc:start-->
|
||||
|
||||
- [Jankboard](#jankboard)
|
||||
- [Installation guide](#installation-guide)
|
||||
- [A brief note on the name "Jankboard"](#a-brief-note-on-the-name-jankboard)
|
||||
- [For developers](#for-developers)
|
||||
- [Prerequisites](#prerequisites)
|
||||
- [Installation steps](#installation-steps)
|
||||
- [Some notes:](#some-notes)
|
||||
- [Troubleshooting common issues](#troubleshooting-common-issues)
|
||||
- [Licensing](#licensing)
|
||||
<!--toc:end-->
|
||||
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
---
|
||||
Even though the dashboard's layout and design are highly opinionated and not
|
||||
meant to be heavily modular, features can still be easily extended via a drop-in
|
||||
app system which supports easy drop-in app integration. Jankboard 2 ships with a
|
||||
few apps by default, featuring a camera feed, robot settings configurator, and
|
||||
even a music player and games.
|
||||
|
||||
## Installation guide
|
||||
|
||||
|
@ -86,58 +40,62 @@ release binaries for your system, follow the directions below in the
|
|||
periodically update the releases with new builds when we come out with stable
|
||||
versions, and we follow [semantic versioning](https://semver.org/).
|
||||
|
||||
## A brief note on the name "Jankboard"
|
||||
## A brief footnote on the name "Jankboard 2"
|
||||
|
||||
The name "Jankboard" comes from Team 1280's original attempt at creating a
|
||||
custom dashboard. Though it looked and functioned superficially similar to
|
||||
Jankboard, it was not designed with maintainability in mind and became
|
||||
Jankboard 2, it was not designed with maintainability in mind and became
|
||||
exceptionally difficult to extend and develop as the codebase became bloated.
|
||||
Jankboard is a version redesigned from the ground up with the goal of easy
|
||||
Jankboard 2 is a version redesigned from the ground up with the goal of easy
|
||||
maintainability and richer features. It contains both a completely rewritten
|
||||
frontend and backend, which have been improved in almost every possible way.
|
||||
frontend and backend, which have been improved in almost every possible way. You
|
||||
can view the original version at
|
||||
[its archived repository.](https://github.com/Team-1280/Jankboard-Super-Jank/tree/f42715f5ae1897e95ef15103b16ba6e764d2c0be)
|
||||
|
||||
## For developers
|
||||
|
||||
If you would like to contribute to Jankboard, there's only a few simple steps to
|
||||
get the development build up and running. Please keep in mind that the following
|
||||
is only necessary if you are building from source; the binaries have no external
|
||||
dependencies.
|
||||
If you would like to contribute to Jankboard 2, there's only a few simple steps
|
||||
to get the development build up and running.
|
||||
|
||||
### Prerequisites
|
||||
|
||||
- Rust and `cargo`. Check the [Rust docs](https://www.rust-lang.org/learn) for
|
||||
more information.
|
||||
more information. We recommend you install Rust using `rustup`. Keep in mind
|
||||
that this is ONLY necessary for development, release binaries do not require
|
||||
Rust.
|
||||
- `pnpm`, for installing dependencies and the `vite` development server.
|
||||
- NodeJS
|
||||
- Ideally, NodeJS, but it's technically not required as `pnpm` brings its own
|
||||
node binary.
|
||||
|
||||
### Installation steps
|
||||
|
||||
1. Clone the repository using your preferred method.
|
||||
2. Enter the `client` directory. This is where the majority of the app's source
|
||||
code lives.
|
||||
3. Run `pnpm install` to download all required NPM dependencies.
|
||||
4. To create a production build, run `pnpm tauri build`. This will use Cargo to
|
||||
fetch and build all the Rust dependencies, then compile the app and output an
|
||||
executable for your platform in `target`.
|
||||
5. To launch a developer build with hot reloading and convenient debugging
|
||||
features, run `pnpm tauri dev`.
|
||||
|
||||
#### Some notes:
|
||||
|
||||
- The `client` directory contains the vast majority of the source code for the
|
||||
desktop app, while the `splash-screen` directory contains the source code for
|
||||
the splash screen displayed before the app loads. You don't have to touch
|
||||
anything in `splash-screen` unless you want to modify it, in which case check
|
||||
the [README](./splash-screen/README.md) in `splash-screen` for more
|
||||
1. Clone the repository. The `client` directory contains the vast majority of
|
||||
the source code for the desktop app, while the `splash-screen` directory
|
||||
contains the source code for the splash screen displayed before the app
|
||||
loads. You don't have to touch anything in `splash-screen` unless you want to
|
||||
modify it, in which case check the README in `splash-screen` for more
|
||||
information.
|
||||
|
||||
- Tauri cross-compilation is still in beta, so you should build targeting the
|
||||
same OS you're currently running. For example, create Windows builds from
|
||||
Windows. Check [the Tauri docs](https://tauri.app/v1/guides/building/) for
|
||||
more information. We also have some Github Actions set up to automatically
|
||||
compile a production build for all platforms, but this is expensive (uses over
|
||||
30 minutes of our quota), and should only be used for publishing new major
|
||||
releases.
|
||||
2. `cd` into the `client` folder. The configuration files and `package.json`,
|
||||
This is where stuff like `package.json` and configuration files for our
|
||||
various tooling are housed. The `client/src-tauri` directory contains the
|
||||
Rust source code and `cargo` configuration files for the backend that
|
||||
interfaces with the robot via Network Tables.
|
||||
3. Run `pnpm install` to install dependencies.
|
||||
4. To run the desktop app in developer mode (with automatic hot stateful reload
|
||||
and other useful features like error reporting), make sure you're in the
|
||||
`client` directory and run `pnpm run tauri dev`. This will install and build
|
||||
the Rust dependencies via `cargo` and initialize the `vite` development
|
||||
server for the frontend. Note that since this is basically just running the
|
||||
`vite` development server and then connecting the Tauri webview to it, there
|
||||
may be slightly inconsistent behavior in dev mode versus production mode.
|
||||
5. To create a production binary, run `pnpm run tauri build`. Tauri
|
||||
6. To create a production binary, run `pnpm run tauri build`. Tauri
|
||||
cross-compilation is still in beta, so you should generally try to build
|
||||
targeting the same OS you're currently running. Check
|
||||
[the Tauri docs](https://tauri.app/v1/guides/building/) for more information.
|
||||
We also have some Github Actions set up to automatically compile a production
|
||||
build for all platforms, but this is expensive (uses over 30 minutes of our
|
||||
quota), and should only be used for publishing new major releases.
|
||||
|
||||
## Troubleshooting common issues
|
||||
|
||||
|
@ -145,37 +103,33 @@ dependencies.
|
|||
resolution, try opening your editor directly in the `client` directory so it
|
||||
picks up the `tsconfig.json` and uses the project's own TypeScript language
|
||||
server.
|
||||
- If you don't have access to a development environment that supports running
|
||||
standalone executables (eg. Github Codespaces), you can try running
|
||||
`pnpm run dev` instead of `pnpm run tauri dev`, which will open a development
|
||||
server at `localhost:5173` with the frontend running in the web. However, app
|
||||
behavior may be inconsistent and you will not get any features from the Rust
|
||||
backend.
|
||||
|
||||
## Licensing
|
||||
## Current progress and improvements over (original) Jankboard
|
||||
|
||||
This project is released as free software under the terms of the
|
||||
[GNU General Public License](./LICENSE). What that entails for a developer
|
||||
seeking to use portions of this codebase, or even the entirety of the codebase,
|
||||
for their own purposes, is the following:
|
||||
- Layout, toasts/notifications, music player, and app system ported.
|
||||
- Toast and audio cue system is much more robust
|
||||
- Transitions added almost everywhere to make things smoother
|
||||
- Tauri app created successfully, currently still using Flask backend
|
||||
- Visualization vastly improved with Threlte (Three.js) powered 3D robot
|
||||
simulation
|
||||
- Robot model ported successfully via massive optimization through polygon
|
||||
decimation
|
||||
- Added settings app with options to disable certain features and developer
|
||||
tools for testing
|
||||
- Created dynamic voice prompt system to support new languages very easily
|
||||
- Overhaul backend in Rust
|
||||
- Overhaul visualization (especially camera)
|
||||
- Added Vlad's voice lines (AT LAST)
|
||||
|
||||
You are given the freedom (rights) to copy, modify, and distribute this
|
||||
software, in its entirety or just a portion of it, with or without modification,
|
||||
provided you meet the following requirements:
|
||||
## TODO
|
||||
|
||||
- If you do make modifications to the software, you are required to release the
|
||||
source code of your modifications, also under the terms of the GPL v3, **if
|
||||
you are planning to distribute the software**. However, this is **not required
|
||||
if you are not planning to distribute it**. See below.
|
||||
- You may modify or use it however you'd like personally or internally (within
|
||||
an organization, like your robotics team), without releasing your changes or
|
||||
code under the GPL. This means that if you make a custom dashboard based on
|
||||
this code for your own robotics team, you do not have to release the code as
|
||||
long as you are not planning to distribute your custom dashboard to other
|
||||
robotics teams or publish it publicly on the internet. If you do intend to
|
||||
distribute it, then you must release the modified source under the terms of
|
||||
the GPL v3.
|
||||
- We think that this is fair - if you intend to keep an internal private tool,
|
||||
we should not stop you from doing so. However, if you intend to publish your
|
||||
tool or share it with others, then you should also publish or share the
|
||||
source code for the benefit of other developers and robotics teams, as we
|
||||
have done here.
|
||||
|
||||
See the full license text of the [GPL](./LICENSE) if you need further
|
||||
clarification. The above is simply an explanation of the license, if any
|
||||
conflicts between the above text and the license text arise, then the original
|
||||
license text takes precedence.
|
||||
- Camera cutout overlay
|
||||
- Overhaul audio player system
|
||||
- Further integrate telemetry (like GPWS, collision warning, etc)
|
||||
- Finish re-creating / adding various voice alerts and sequences
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -1,8 +1,6 @@
|
|||
// Prevents additional console window on Windows in release, DO NOT REMOVE!!
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use std::net::Ipv4Addr;
|
||||
|
||||
use tauri::Manager;
|
||||
mod telemetry;
|
||||
use tracing_subscriber::FmtSubscriber;
|
||||
|
@ -14,7 +12,7 @@ struct Payload {
|
|||
message: String,
|
||||
}
|
||||
|
||||
const NTABLE_IP: Ipv4Addr = Ipv4Addr::new(10, 12, 80, 2);
|
||||
const NTABLE_IP: (u8, u8, u8, u8) = (10, 12, 80, 2);
|
||||
const NTABLE_PORT: u16 = 5810;
|
||||
|
||||
fn main() {
|
||||
|
|
|
@ -13,12 +13,15 @@ use tokio::time::{sleep, Duration};
|
|||
/// `telemetry_status` event with the payload `"disconnected"` instead.
|
||||
pub async fn create_client(
|
||||
app_handle: &AppHandle,
|
||||
ntable_ip: &Ipv4Addr,
|
||||
ntable_ip: &(u8, u8, u8, u8),
|
||||
ntable_port: &u16,
|
||||
) -> Client {
|
||||
loop {
|
||||
let client_attempt = Client::try_new_w_config(
|
||||
SocketAddrV4::new(*ntable_ip, *ntable_port),
|
||||
SocketAddrV4::new(
|
||||
Ipv4Addr::new(ntable_ip.0, ntable_ip.1, ntable_ip.2, ntable_ip.3),
|
||||
*ntable_port,
|
||||
),
|
||||
Config {
|
||||
..Default::default()
|
||||
},
|
||||
|
|
|
@ -1,5 +1,3 @@
|
|||
use std::net::Ipv4Addr;
|
||||
|
||||
use network_tables::v4::{MessageData, Subscription};
|
||||
use serde_json::to_string;
|
||||
use tauri::{AppHandle, Manager};
|
||||
|
@ -18,7 +16,11 @@ use create_subscription::create_subscription;
|
|||
/// to all connected frontends using the "telemetry_data" event.
|
||||
///
|
||||
/// The function loops forever, retrying connection every 3 seconds, reconnecting if the client disconnects.
|
||||
pub async fn subscribe_topics(app_handle: AppHandle, ntable_ip: Ipv4Addr, ntable_port: u16) {
|
||||
pub async fn subscribe_topics(
|
||||
app_handle: AppHandle,
|
||||
ntable_ip: (u8, u8, u8, u8),
|
||||
ntable_port: u16,
|
||||
) {
|
||||
let mut previous_gpws: bool = false;
|
||||
|
||||
loop {
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
},
|
||||
"package": {
|
||||
"productName": "Jankboard 2",
|
||||
"version": "0.3.0"
|
||||
"version": "0.2.0"
|
||||
},
|
||||
"tauri": {
|
||||
"allowlist": {
|
||||
|
|
|
@ -12,7 +12,6 @@
|
|||
import { settingsStore } from './lib/stores/settingsStore'
|
||||
import getSettings from './lib/utils/getSettings'
|
||||
import hideSplashscreen from './lib/utils/hideSplashscreen'
|
||||
import Cutouts from './lib/Dashboard/Cutouts/Cutouts.svelte'
|
||||
|
||||
let activeApp: App = 'camera'
|
||||
// fake loading splash screen to look cool if the model loads too fast
|
||||
|
@ -79,9 +78,6 @@
|
|||
</div>
|
||||
</main>
|
||||
|
||||
<!-- Camera cutouts -->
|
||||
<Cutouts show={activeApp !== 'camera'} />
|
||||
|
||||
<!-- toast service -->
|
||||
<Toaster />
|
||||
|
||||
|
@ -92,14 +88,11 @@
|
|||
|
||||
.infotainment-container {
|
||||
background-image: url('./assets/wallpaper.jpg');
|
||||
background-repeat: repeat-y;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
/* hide scrollbar */
|
||||
-ms-overflow-style: none;
|
||||
scrollbar-width: none;
|
||||
background-position: top right;
|
||||
width: 65vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.infotainment-container::-webkit-scrollbar {
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
</script>
|
||||
|
||||
<AppContainer
|
||||
class="px-10 py-20 flex gap-8 w-full backdrop-blur-lg justify-center h-full rounded-3xl shadow-md bg-slate-300 bg-opacity-30"
|
||||
class="px-10 py-20 flex gap-4 w-full backdrop-blur-lg justify-center h-full rounded-3xl shadow-md bg-slate-300 bg-opacity-30"
|
||||
>
|
||||
<div class="my-auto">
|
||||
<CameraContainer cameraUrl={$settingsStore.frontCameraAddr} />
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
import { onMount } from 'svelte'
|
||||
import { fly } from 'svelte/transition'
|
||||
|
||||
settingsStore.subscribe(async (value) => {
|
||||
settingsStore.subscribe(async value => {
|
||||
window.localStorage.setItem('settings', JSON.stringify(value))
|
||||
})
|
||||
|
||||
|
@ -31,7 +31,7 @@
|
|||
</script>
|
||||
|
||||
<AppContainer
|
||||
class="flex flex-col gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20 transition-all"
|
||||
class="flex gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20 transition-all"
|
||||
>
|
||||
<h1 class="text-5xl font-medium text-slate-100 basis-full">Settings</h1>
|
||||
<p class="text-slate-300">Hover over setting names to see helpful tooltips</p>
|
||||
|
@ -54,6 +54,7 @@
|
|||
>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">
|
||||
Camera Configuration
|
||||
</h2>
|
||||
|
@ -119,7 +120,6 @@
|
|||
</footer>
|
||||
</div>
|
||||
</AppContainer>
|
||||
|
||||
<div class="w-full h-24" />
|
||||
|
||||
<style lang="postcss">
|
||||
|
|
|
@ -1,32 +0,0 @@
|
|||
<!--
|
||||
@component
|
||||
|
||||
An individual camera cutout that can be closed
|
||||
|
||||
@param src - The source URL of the camera feed
|
||||
@param show - Whether or not to show the cutout
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { fly } from 'svelte/transition'
|
||||
|
||||
export let src: string
|
||||
export let show: boolean = true
|
||||
|
||||
const closeCutout = () => {
|
||||
show = false
|
||||
}
|
||||
</script>
|
||||
|
||||
{#if show}
|
||||
<div
|
||||
class="rounded-lg bg-white bg-opacity-20 backdrop-blur-xl p-4 relative"
|
||||
out:fly={{ y: -50 }}
|
||||
>
|
||||
<button
|
||||
class="absolute top-2 right-2 bg-white bg-opacity-20 backdrop-blur-md hover:brightness-75 rounded-lg pt-2 px-2 pb-1"
|
||||
on:click={closeCutout}
|
||||
><span class="material-symbols-outlined">close</span></button
|
||||
>
|
||||
<img {src} alt="Front Camera" class="min-w-[300px] min-h-[300px]" />
|
||||
</div>
|
||||
{/if}
|
|
@ -1,20 +0,0 @@
|
|||
<!--
|
||||
@component
|
||||
|
||||
Camera cutout overlay that displays over the app
|
||||
-->
|
||||
|
||||
<script lang="ts">
|
||||
import { fly } from 'svelte/transition'
|
||||
import { settingsStore } from '../../stores/settingsStore'
|
||||
import ClosableCutout from './ClosableCutout.svelte'
|
||||
|
||||
export let show: boolean = false
|
||||
</script>
|
||||
|
||||
{#if show}
|
||||
<div class="fixed top-4 right-4 flex gap-4" transition:fly={{ y: -50 }}>
|
||||
<ClosableCutout src={$settingsStore.frontCameraAddr} />
|
||||
<ClosableCutout src={$settingsStore.rearCameraAddr} />
|
||||
</div>
|
||||
{/if}
|
|
@ -1,11 +1,3 @@
|
|||
<!--
|
||||
@component
|
||||
|
||||
Visualization scene for the robot.
|
||||
1:28in scale
|
||||
aka 1:0.71m scale
|
||||
-->
|
||||
|
||||
<script lang="ts">
|
||||
import { T, useTask } from '@threlte/core'
|
||||
import { Grid } from '@threlte/extras'
|
||||
|
@ -23,7 +15,7 @@
|
|||
|
||||
const dispatch = createEventDispatcher()
|
||||
|
||||
const SPEED_MULTIPLIER = 3
|
||||
const SPEED_MULTIPLIER = 4
|
||||
const axis = new Vector3(0, 1, 0)
|
||||
|
||||
const follow = (delta: number) => {
|
||||
|
@ -113,7 +105,6 @@
|
|||
/* TODO: standardize a scale (meters : grid lengths) so we can have
|
||||
accurate positioning of sensor detected objects */
|
||||
// update position data for robot model
|
||||
// Speed is reported in
|
||||
$mesh.position.x +=
|
||||
$telemetryReadonlyStore['chassis-y-speed'] * delta * SPEED_MULTIPLIER
|
||||
$mesh.position.z +=
|
||||
|
@ -144,10 +135,8 @@
|
|||
<T.AmbientLight color={'#f0f0f0'} intensity={0.1} />
|
||||
|
||||
<RobotDecimated
|
||||
scale={[9, 9, 9]}
|
||||
scale={[10, 10, 10]}
|
||||
position.y={0}
|
||||
position.x={-2.8}
|
||||
position.z={2.8}
|
||||
on:create={({ ref }) => {
|
||||
// @ts-expect-error
|
||||
mesh.set(ref)
|
||||
|
@ -159,7 +148,7 @@
|
|||
sectionColor={'#ff3e00'}
|
||||
sectionThickness={1}
|
||||
bind:fadeDistance={gridFadeDistance}
|
||||
cellSize={3}
|
||||
cellSize={6}
|
||||
sectionSize={24}
|
||||
cellColor={'#cccccc'}
|
||||
infiniteGrid
|
||||
|
|
File diff suppressed because one or more lines are too long
Loading…
Reference in a new issue