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LICENSE
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LICENSE
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GNU GENERAL PUBLIC LICENSE
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BSD 3-Clause License, Modified
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Copyright (c) 2024, Youwen Wu
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|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
jankboard
|
|
||||||
Copyright (C) 2024 Youwen Wu
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
jankboard Copyright (C) 2024 Youwen Wu
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
||||||
|
|
226
README.md
226
README.md
|
@ -1,80 +1,34 @@
|
||||||
# Jankboard
|
# Jankboard 2
|
||||||
|
|
||||||
![build](https://github.com/youwen5/jankboard/actions/workflows/main.yml/badge.svg)
|
[![maintainability status](https://api.codeclimate.com/v1/badges/4bedd567dbf60ec87164/maintainability)](https://codeclimate.com/repos/65dfbdc904f9ed00bbf381c8/maintainability)
|
||||||
|
![build](https://github.com/couscousdude/jankboard-2/actions/workflows/main.yml/badge.svg)
|
||||||
|
![build all platforms](https://github.com/couscousdude/jankboard-2/actions/workflows/publish-all.yml/badge.svg)
|
||||||
[![https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg](https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg)](https://good-labs.github.io/greater-good-affirmation)
|
[![https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg](https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg)](https://good-labs.github.io/greater-good-affirmation)
|
||||||
|
|
||||||
This repository hosts the last version of the source code for the Jankboard
|
Team 1280's custom, powerful, and opinionated dashboard for controlling FRC
|
||||||
worked on by [me](https://github.com/youwen5).
|
Robots, built with [Svelte](https://svelte.dev/) and
|
||||||
|
[TypeScript](https://www.typescriptlang.org/), and powered by
|
||||||
|
[Rust (Tauri)](https://tauri.app/).
|
||||||
|
|
||||||
Jankboard is the fully custom control interface designed in-house by Team 1280
|
Unlike Shuffleboard, which attempts to provide an unopinionated "blank slate"
|
||||||
for the 2024 season of the
|
with an easy to configure and modular environment for displaying robot data,
|
||||||
[FIRST Robotics Competition](https://en.wikipedia.org/wiki/FIRST_Robotics_Competition).
|
Jankboard 2 is purpose built for Team 1280's Swerve drivebase robots and their
|
||||||
The FIRST Robotics Competition is an international high-school robotics
|
needs. It's tightly integrated with our proprietary robot features, like
|
||||||
competition which runs annually. Teams spend six weeks designing, prototyping,
|
collision warning and detection, and displays robot drive modes.
|
||||||
and building a robot to compete in each year's game. The goals for each game
|
|
||||||
vary by year.
|
|
||||||
|
|
||||||
Though this is a Team 1280 project, it's hosted on my GitHub account as I wrote
|
Shuffleboard, while easy to set up, lacks the fine-grained adjustments and
|
||||||
the vast majority of the code and retain rights to it via the
|
customization which are afforded by a fully custom solution. The UI looks
|
||||||
[license](./LICENSE). A small portion of this codebase was contributed by
|
outdated and is quite ugly. In stark contrast, Jankboard's UI is reminiscient of
|
||||||
[@quantum9innovation](https://github.com/quantum9Innovation/). I've released it
|
and inspired by dashboards designed by car manufacturers, making it easy for the
|
||||||
as free and open source software under the GPL v3, as permitted by Team 1280's
|
driver to get the information they need at a glance, without squinting at
|
||||||
policies for post-competition software stewardship.
|
Shuffleboard's tiny and ugly UIs. It even includes a full 3D robot
|
||||||
|
visualization, synced directly with the robot's movements in real life.
|
||||||
|
|
||||||
The Jankboard is a fully functional control interface designed to be used with
|
Even though the dashboard's layout and design are highly opinionated and not
|
||||||
our 2024 robot. It is intended to work alongside the FRC Game Tools application,
|
meant to be heavily modular, features can still be easily extended via a drop-in
|
||||||
which is required by the rules to handle processing robot control inputs. The
|
app system which supports easy drop-in app integration. Jankboard 2 ships with a
|
||||||
Jankboard is a dashboard which receives the telemetry data from the robot and
|
few apps by default, featuring a camera feed, robot settings configurator, and
|
||||||
displays it for the driver. It also processes it to provide useful features. It
|
even a music player and games.
|
||||||
replaces the standard "Shuffleboard" dashboard program provided by FIRST, and
|
|
||||||
has a much cleaner and purpose-built UI.
|
|
||||||
|
|
||||||
Jankboard is built with [Tauri](https://tauri.app/), which is a framework for
|
|
||||||
building desktop application with Rust and webviews. Unlike Electron, it
|
|
||||||
leverages the platforms built-in web technologies (Chromium on Windows, WebKit
|
|
||||||
on Linux and MacOS) to avoid shipping a massive bloated binary with a bundled
|
|
||||||
browser. Our (my) choice of web framework is [Svelte](https://svelte.dev/), a
|
|
||||||
modern framework with a compiler. To interface with and collect telemetry from
|
|
||||||
the robot, a Rust backend implements the low-level networking and communication
|
|
||||||
details and streams the received data back to the frontend UI. As soon as new
|
|
||||||
data is received, the frontend is updated immediately. We found that this
|
|
||||||
provided more than enough speed for our purposes, since the robot sends new
|
|
||||||
telemetry at a rate of 10 Hz. We chose this tech stack because building
|
|
||||||
beautiful and functional UIs is easiest with the Web, and it allowed us to
|
|
||||||
rapidly build the application during our 6-week development period.
|
|
||||||
|
|
||||||
<!-- prettier-ignore -->
|
|
||||||
> [!IMPORTANT]
|
|
||||||
> If you are interested in forking this project or utilizing portions of it for
|
|
||||||
> your (personal or on behalf of your organization) use, please see
|
|
||||||
> [the licensing section](#licensing) for a detailed explanation of what this
|
|
||||||
> project's status as free software entails.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
<table>
|
|
||||||
<tr><td><b>Table of Contents:</b></td></tr>
|
|
||||||
|
|
||||||
<tr>
|
|
||||||
<td>
|
|
||||||
|
|
||||||
<!--toc:start-->
|
|
||||||
|
|
||||||
- [Jankboard](#jankboard)
|
|
||||||
- [Installation guide](#installation-guide)
|
|
||||||
- [A brief note on the name "Jankboard"](#a-brief-note-on-the-name-jankboard)
|
|
||||||
- [For developers](#for-developers)
|
|
||||||
- [Prerequisites](#prerequisites)
|
|
||||||
- [Installation steps](#installation-steps)
|
|
||||||
- [Some notes:](#some-notes)
|
|
||||||
- [Troubleshooting common issues](#troubleshooting-common-issues)
|
|
||||||
- [Licensing](#licensing)
|
|
||||||
<!--toc:end-->
|
|
||||||
|
|
||||||
</tr>
|
|
||||||
</table>
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Installation guide
|
## Installation guide
|
||||||
|
|
||||||
|
@ -86,58 +40,62 @@ release binaries for your system, follow the directions below in the
|
||||||
periodically update the releases with new builds when we come out with stable
|
periodically update the releases with new builds when we come out with stable
|
||||||
versions, and we follow [semantic versioning](https://semver.org/).
|
versions, and we follow [semantic versioning](https://semver.org/).
|
||||||
|
|
||||||
## A brief note on the name "Jankboard"
|
## A brief footnote on the name "Jankboard 2"
|
||||||
|
|
||||||
The name "Jankboard" comes from Team 1280's original attempt at creating a
|
The name "Jankboard" comes from Team 1280's original attempt at creating a
|
||||||
custom dashboard. Though it looked and functioned superficially similar to
|
custom dashboard. Though it looked and functioned superficially similar to
|
||||||
Jankboard, it was not designed with maintainability in mind and became
|
Jankboard 2, it was not designed with maintainability in mind and became
|
||||||
exceptionally difficult to extend and develop as the codebase became bloated.
|
exceptionally difficult to extend and develop as the codebase became bloated.
|
||||||
Jankboard is a version redesigned from the ground up with the goal of easy
|
Jankboard 2 is a version redesigned from the ground up with the goal of easy
|
||||||
maintainability and richer features. It contains both a completely rewritten
|
maintainability and richer features. It contains both a completely rewritten
|
||||||
frontend and backend, which have been improved in almost every possible way.
|
frontend and backend, which have been improved in almost every possible way. You
|
||||||
|
can view the original version at
|
||||||
|
[its archived repository.](https://github.com/Team-1280/Jankboard-Super-Jank/tree/f42715f5ae1897e95ef15103b16ba6e764d2c0be)
|
||||||
|
|
||||||
## For developers
|
## For developers
|
||||||
|
|
||||||
If you would like to contribute to Jankboard, there's only a few simple steps to
|
If you would like to contribute to Jankboard 2, there's only a few simple steps
|
||||||
get the development build up and running. Please keep in mind that the following
|
to get the development build up and running.
|
||||||
is only necessary if you are building from source; the binaries have no external
|
|
||||||
dependencies.
|
|
||||||
|
|
||||||
### Prerequisites
|
### Prerequisites
|
||||||
|
|
||||||
- Rust and `cargo`. Check the [Rust docs](https://www.rust-lang.org/learn) for
|
- Rust and `cargo`. Check the [Rust docs](https://www.rust-lang.org/learn) for
|
||||||
more information.
|
more information. We recommend you install Rust using `rustup`. Keep in mind
|
||||||
|
that this is ONLY necessary for development, release binaries do not require
|
||||||
|
Rust.
|
||||||
- `pnpm`, for installing dependencies and the `vite` development server.
|
- `pnpm`, for installing dependencies and the `vite` development server.
|
||||||
- NodeJS
|
- Ideally, NodeJS, but it's technically not required as `pnpm` brings its own
|
||||||
|
node binary.
|
||||||
|
|
||||||
### Installation steps
|
### Installation steps
|
||||||
|
|
||||||
1. Clone the repository using your preferred method.
|
1. Clone the repository. The `client` directory contains the vast majority of
|
||||||
2. Enter the `client` directory. This is where the majority of the app's source
|
the source code for the desktop app, while the `splash-screen` directory
|
||||||
code lives.
|
contains the source code for the splash screen displayed before the app
|
||||||
3. Run `pnpm install` to download all required NPM dependencies.
|
loads. You don't have to touch anything in `splash-screen` unless you want to
|
||||||
4. To create a production build, run `pnpm tauri build`. This will use Cargo to
|
modify it, in which case check the README in `splash-screen` for more
|
||||||
fetch and build all the Rust dependencies, then compile the app and output an
|
|
||||||
executable for your platform in `target`.
|
|
||||||
5. To launch a developer build with hot reloading and convenient debugging
|
|
||||||
features, run `pnpm tauri dev`.
|
|
||||||
|
|
||||||
#### Some notes:
|
|
||||||
|
|
||||||
- The `client` directory contains the vast majority of the source code for the
|
|
||||||
desktop app, while the `splash-screen` directory contains the source code for
|
|
||||||
the splash screen displayed before the app loads. You don't have to touch
|
|
||||||
anything in `splash-screen` unless you want to modify it, in which case check
|
|
||||||
the [README](./splash-screen/README.md) in `splash-screen` for more
|
|
||||||
information.
|
information.
|
||||||
|
2. `cd` into the `client` folder. The configuration files and `package.json`,
|
||||||
- Tauri cross-compilation is still in beta, so you should build targeting the
|
This is where stuff like `package.json` and configuration files for our
|
||||||
same OS you're currently running. For example, create Windows builds from
|
various tooling are housed. The `client/src-tauri` directory contains the
|
||||||
Windows. Check [the Tauri docs](https://tauri.app/v1/guides/building/) for
|
Rust source code and `cargo` configuration files for the backend that
|
||||||
more information. We also have some Github Actions set up to automatically
|
interfaces with the robot via Network Tables.
|
||||||
compile a production build for all platforms, but this is expensive (uses over
|
3. Run `pnpm install` to install dependencies.
|
||||||
30 minutes of our quota), and should only be used for publishing new major
|
4. To run the desktop app in developer mode (with automatic hot stateful reload
|
||||||
releases.
|
and other useful features like error reporting), make sure you're in the
|
||||||
|
`client` directory and run `pnpm run tauri dev`. This will install and build
|
||||||
|
the Rust dependencies via `cargo` and initialize the `vite` development
|
||||||
|
server for the frontend. Note that since this is basically just running the
|
||||||
|
`vite` development server and then connecting the Tauri webview to it, there
|
||||||
|
may be slightly inconsistent behavior in dev mode versus production mode.
|
||||||
|
5. To create a production binary, run `pnpm run tauri build`. Tauri
|
||||||
|
6. To create a production binary, run `pnpm run tauri build`. Tauri
|
||||||
|
cross-compilation is still in beta, so you should generally try to build
|
||||||
|
targeting the same OS you're currently running. Check
|
||||||
|
[the Tauri docs](https://tauri.app/v1/guides/building/) for more information.
|
||||||
|
We also have some Github Actions set up to automatically compile a production
|
||||||
|
build for all platforms, but this is expensive (uses over 30 minutes of our
|
||||||
|
quota), and should only be used for publishing new major releases.
|
||||||
|
|
||||||
## Troubleshooting common issues
|
## Troubleshooting common issues
|
||||||
|
|
||||||
|
@ -145,37 +103,33 @@ dependencies.
|
||||||
resolution, try opening your editor directly in the `client` directory so it
|
resolution, try opening your editor directly in the `client` directory so it
|
||||||
picks up the `tsconfig.json` and uses the project's own TypeScript language
|
picks up the `tsconfig.json` and uses the project's own TypeScript language
|
||||||
server.
|
server.
|
||||||
|
- If you don't have access to a development environment that supports running
|
||||||
|
standalone executables (eg. Github Codespaces), you can try running
|
||||||
|
`pnpm run dev` instead of `pnpm run tauri dev`, which will open a development
|
||||||
|
server at `localhost:5173` with the frontend running in the web. However, app
|
||||||
|
behavior may be inconsistent and you will not get any features from the Rust
|
||||||
|
backend.
|
||||||
|
|
||||||
## Licensing
|
## Current progress and improvements over (original) Jankboard
|
||||||
|
|
||||||
This project is released as free software under the terms of the
|
- Layout, toasts/notifications, music player, and app system ported.
|
||||||
[GNU General Public License](./LICENSE). What that entails for a developer
|
- Toast and audio cue system is much more robust
|
||||||
seeking to use portions of this codebase, or even the entirety of the codebase,
|
- Transitions added almost everywhere to make things smoother
|
||||||
for their own purposes, is the following:
|
- Tauri app created successfully, currently still using Flask backend
|
||||||
|
- Visualization vastly improved with Threlte (Three.js) powered 3D robot
|
||||||
|
simulation
|
||||||
|
- Robot model ported successfully via massive optimization through polygon
|
||||||
|
decimation
|
||||||
|
- Added settings app with options to disable certain features and developer
|
||||||
|
tools for testing
|
||||||
|
- Created dynamic voice prompt system to support new languages very easily
|
||||||
|
- Overhaul backend in Rust
|
||||||
|
- Overhaul visualization (especially camera)
|
||||||
|
- Added Vlad's voice lines (AT LAST)
|
||||||
|
|
||||||
You are given the freedom (rights) to copy, modify, and distribute this
|
## TODO
|
||||||
software, in its entirety or just a portion of it, with or without modification,
|
|
||||||
provided you meet the following requirements:
|
|
||||||
|
|
||||||
- If you do make modifications to the software, you are required to release the
|
- Camera cutout overlay
|
||||||
source code of your modifications, also under the terms of the GPL v3, **if
|
- Overhaul audio player system
|
||||||
you are planning to distribute the software**. However, this is **not required
|
- Further integrate telemetry (like GPWS, collision warning, etc)
|
||||||
if you are not planning to distribute it**. See below.
|
- Finish re-creating / adding various voice alerts and sequences
|
||||||
- You may modify or use it however you'd like personally or internally (within
|
|
||||||
an organization, like your robotics team), without releasing your changes or
|
|
||||||
code under the GPL. This means that if you make a custom dashboard based on
|
|
||||||
this code for your own robotics team, you do not have to release the code as
|
|
||||||
long as you are not planning to distribute your custom dashboard to other
|
|
||||||
robotics teams or publish it publicly on the internet. If you do intend to
|
|
||||||
distribute it, then you must release the modified source under the terms of
|
|
||||||
the GPL v3.
|
|
||||||
- We think that this is fair - if you intend to keep an internal private tool,
|
|
||||||
we should not stop you from doing so. However, if you intend to publish your
|
|
||||||
tool or share it with others, then you should also publish or share the
|
|
||||||
source code for the benefit of other developers and robotics teams, as we
|
|
||||||
have done here.
|
|
||||||
|
|
||||||
See the full license text of the [GPL](./LICENSE) if you need further
|
|
||||||
clarification. The above is simply an explanation of the license, if any
|
|
||||||
conflicts between the above text and the license text arise, then the original
|
|
||||||
license text takes precedence.
|
|
||||||
|
|
|
@ -17,7 +17,6 @@
|
||||||
"@tauri-apps/cli": "^1.5.10",
|
"@tauri-apps/cli": "^1.5.10",
|
||||||
"@tsconfig/svelte": "^5.0.2",
|
"@tsconfig/svelte": "^5.0.2",
|
||||||
"@types/howler": "^2.2.11",
|
"@types/howler": "^2.2.11",
|
||||||
"@types/konami-code-js": "^0.8.3",
|
|
||||||
"@types/three": "^0.161.2",
|
"@types/three": "^0.161.2",
|
||||||
"autoprefixer": "^10.4.17",
|
"autoprefixer": "^10.4.17",
|
||||||
"postcss": "^8.4.35",
|
"postcss": "^8.4.35",
|
||||||
|
@ -36,7 +35,6 @@
|
||||||
"@threlte/extras": "^8.8.0",
|
"@threlte/extras": "^8.8.0",
|
||||||
"camera-controls": "^2.8.3",
|
"camera-controls": "^2.8.3",
|
||||||
"howler": "^2.2.4",
|
"howler": "^2.2.4",
|
||||||
"konami-code-js": "^0.8.1",
|
|
||||||
"material-icons": "^1.13.12",
|
"material-icons": "^1.13.12",
|
||||||
"material-symbols": "^0.15.0",
|
"material-symbols": "^0.15.0",
|
||||||
"overlayscrollbars-svelte": "^0.5.3",
|
"overlayscrollbars-svelte": "^0.5.3",
|
||||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because one or more lines are too long
|
@ -8,7 +8,7 @@
|
||||||
},
|
},
|
||||||
"package": {
|
"package": {
|
||||||
"productName": "Jankboard 2",
|
"productName": "Jankboard 2",
|
||||||
"version": "0.3.0"
|
"version": "0.2.0"
|
||||||
},
|
},
|
||||||
"tauri": {
|
"tauri": {
|
||||||
"allowlist": {
|
"allowlist": {
|
||||||
|
|
|
@ -12,7 +12,6 @@
|
||||||
import { settingsStore } from './lib/stores/settingsStore'
|
import { settingsStore } from './lib/stores/settingsStore'
|
||||||
import getSettings from './lib/utils/getSettings'
|
import getSettings from './lib/utils/getSettings'
|
||||||
import hideSplashscreen from './lib/utils/hideSplashscreen'
|
import hideSplashscreen from './lib/utils/hideSplashscreen'
|
||||||
import Cutouts from './lib/Dashboard/Cutouts/Cutouts.svelte'
|
|
||||||
|
|
||||||
let activeApp: App = 'camera'
|
let activeApp: App = 'camera'
|
||||||
// fake loading splash screen to look cool if the model loads too fast
|
// fake loading splash screen to look cool if the model loads too fast
|
||||||
|
@ -79,9 +78,6 @@
|
||||||
</div>
|
</div>
|
||||||
</main>
|
</main>
|
||||||
|
|
||||||
<!-- Camera cutouts -->
|
|
||||||
<Cutouts show={activeApp !== 'camera'} />
|
|
||||||
|
|
||||||
<!-- toast service -->
|
<!-- toast service -->
|
||||||
<Toaster />
|
<Toaster />
|
||||||
|
|
||||||
|
@ -92,14 +88,11 @@
|
||||||
|
|
||||||
.infotainment-container {
|
.infotainment-container {
|
||||||
background-image: url('./assets/wallpaper.jpg');
|
background-image: url('./assets/wallpaper.jpg');
|
||||||
background-repeat: repeat-y;
|
background-repeat: no-repeat;
|
||||||
background-size: cover;
|
background-size: cover;
|
||||||
/* hide scrollbar */
|
/* hide scrollbar */
|
||||||
-ms-overflow-style: none;
|
-ms-overflow-style: none;
|
||||||
scrollbar-width: none;
|
scrollbar-width: none;
|
||||||
background-position: top right;
|
|
||||||
width: 65vw;
|
|
||||||
height: 100vh;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.infotainment-container::-webkit-scrollbar {
|
.infotainment-container::-webkit-scrollbar {
|
||||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 453 KiB |
8
client/src/globals.d.ts
vendored
8
client/src/globals.d.ts
vendored
|
@ -1,11 +1,3 @@
|
||||||
declare module 'konami-code-js' {
|
|
||||||
export default class KonamiCode {
|
|
||||||
constructor(options: any = {})
|
|
||||||
setCallback: (callback: () => void) => void
|
|
||||||
disable: () => void
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
type Gear = 'park' | 'reverse' | 'neutral' | 'low' | 'auto' | 'drive'
|
type Gear = 'park' | 'reverse' | 'neutral' | 'low' | 'auto' | 'drive'
|
||||||
|
|
||||||
type Mode = 'chill' | 'ludicrous' | 'cruise'
|
type Mode = 'chill' | 'ludicrous' | 'cruise'
|
||||||
|
|
|
@ -1,16 +1,15 @@
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import AppContainer from '../AppContainer.svelte'
|
import AppContainer from '../AppContainer.svelte'
|
||||||
import CameraContainer from './CameraContainer.svelte'
|
import CameraContainer from './CameraContainer.svelte'
|
||||||
import { settingsStore } from '../../stores/settingsStore'
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<AppContainer
|
<AppContainer
|
||||||
class="px-10 py-20 flex gap-8 w-full backdrop-blur-lg justify-center h-full rounded-3xl shadow-md bg-slate-300 bg-opacity-30"
|
class="px-10 py-20 flex gap-4 w-full backdrop-blur-lg justify-center h-full rounded-3xl shadow-md bg-slate-300 bg-opacity-30"
|
||||||
>
|
>
|
||||||
<div class="my-auto">
|
<div class="my-auto">
|
||||||
<CameraContainer cameraUrl={$settingsStore.frontCameraAddr} />
|
<CameraContainer cameraUrl="camera_url_here" />
|
||||||
</div>
|
</div>
|
||||||
<div class="my-auto">
|
<div class="my-auto">
|
||||||
<CameraContainer cameraUrl={$settingsStore.rearCameraAddr} />
|
<CameraContainer cameraUrl="camera_url_here" />
|
||||||
</div>
|
</div>
|
||||||
</AppContainer>
|
</AppContainer>
|
||||||
|
|
|
@ -7,19 +7,10 @@
|
||||||
-->
|
-->
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
export let cameraUrl: string
|
export let cameraUrl: string
|
||||||
|
|
||||||
let feed: HTMLImageElement
|
|
||||||
let placeholder: HTMLDivElement
|
|
||||||
|
|
||||||
$: {
|
|
||||||
if (feed && placeholder) {
|
|
||||||
placeholder.style.width = `${feed.clientWidth}px`
|
|
||||||
placeholder.style.height = `${feed.clientHeight}px`
|
|
||||||
}
|
|
||||||
}
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
|
<!-- svelte-ignore a11y-missing-attribute -->
|
||||||
<div class="grid">
|
<div class="grid">
|
||||||
<img
|
<img
|
||||||
src={cameraUrl}
|
src={cameraUrl}
|
||||||
|
@ -27,11 +18,9 @@
|
||||||
height="400px"
|
height="400px"
|
||||||
class="rounded-xl shadow-md layer1 z-10"
|
class="rounded-xl shadow-md layer1 z-10"
|
||||||
alt="⠀"
|
alt="⠀"
|
||||||
bind:this={feed}
|
|
||||||
/>
|
/>
|
||||||
<div
|
<div
|
||||||
class="rounded-xl shadow-md bg-neutral-300 animate-pulse layer2"
|
class="w-[400px] h-[400px] rounded-xl shadow-md bg-neutral-300 animate-pulse layer2"
|
||||||
bind:this={placeholder}
|
|
||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
|
@ -5,11 +5,8 @@
|
||||||
import SettingsSelector from './SettingsSelector.svelte'
|
import SettingsSelector from './SettingsSelector.svelte'
|
||||||
import SettingsInput from './SettingsInput.svelte'
|
import SettingsInput from './SettingsInput.svelte'
|
||||||
import SettingsToggle from './SettingsToggle.svelte'
|
import SettingsToggle from './SettingsToggle.svelte'
|
||||||
import KonamiCode from 'konami-code-js'
|
|
||||||
import { onMount } from 'svelte'
|
|
||||||
import { fly } from 'svelte/transition'
|
|
||||||
|
|
||||||
settingsStore.subscribe(async (value) => {
|
settingsStore.subscribe(async value => {
|
||||||
window.localStorage.setItem('settings', JSON.stringify(value))
|
window.localStorage.setItem('settings', JSON.stringify(value))
|
||||||
})
|
})
|
||||||
|
|
||||||
|
@ -18,71 +15,25 @@
|
||||||
settingsStore.reset()
|
settingsStore.reset()
|
||||||
Notifications.success('Settings reset! Refresh for all changes to apply.')
|
Notifications.success('Settings reset! Refresh for all changes to apply.')
|
||||||
}
|
}
|
||||||
|
|
||||||
let unlockSecret = false
|
|
||||||
|
|
||||||
onMount(() => {
|
|
||||||
const kc = new KonamiCode()
|
|
||||||
kc.setCallback(() => {
|
|
||||||
kc.disable()
|
|
||||||
unlockSecret = true
|
|
||||||
})
|
|
||||||
})
|
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<AppContainer
|
<AppContainer
|
||||||
class="flex flex-col gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20 transition-all"
|
class="flex gap-6 bg-blue-200 bg-opacity-25 backdrop-blur-xl media-background rounded-3xl flex-wrap px-10 py-20"
|
||||||
>
|
>
|
||||||
<h1 class="text-5xl font-medium text-slate-100 basis-full">Settings</h1>
|
<h1 class="text-5xl font-medium text-slate-100 basis-full">Settings</h1>
|
||||||
<p class="text-slate-300">Hover over setting names to see helpful tooltips</p>
|
<p class="text-slate-300">Hover over setting names to see helpful tooltips</p>
|
||||||
<div class="flex flex-col gap-2">
|
|
||||||
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">General</h2>
|
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">General</h2>
|
||||||
<ul>
|
<div class="flex flex-col gap-2">
|
||||||
<li>
|
|
||||||
<SettingsToggle
|
<SettingsToggle
|
||||||
setting="disableAnnoyances"
|
setting="disableAnnoyances"
|
||||||
tooltip="Disable non-critical popups and audio cues."
|
tooltip="Disable non-critical popups and audio cues."
|
||||||
>Disable Annoyances</SettingsToggle
|
>Disable Annoyances</SettingsToggle
|
||||||
>
|
>
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<SettingsSelector
|
|
||||||
setting="voiceLang"
|
|
||||||
options={['en-US', 'en-RU', 'en-UK']}
|
|
||||||
tooltip="Selects the language/locale used for Jankboard voice prompts. Does not affect application language (ie. Jankboard itself will always be in English)."
|
|
||||||
>Voice Prompt Language</SettingsSelector
|
|
||||||
>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">
|
|
||||||
Camera Configuration
|
|
||||||
</h2>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
<SettingsInput
|
|
||||||
setting="frontCameraAddr"
|
|
||||||
tooltip="Set the IP address of the front-facing camera. Input in the format xxx.xxx.xxx.xxx:PORT (eg. 244.178.44.111:8080)"
|
|
||||||
width="16rem">Front Camera IP</SettingsInput
|
|
||||||
>
|
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<SettingsInput
|
|
||||||
setting="rearCameraAddr"
|
|
||||||
tooltip="Set the IP address of the rear-facing camera. Input in the format xxx.xxx.xxx.xxx:PORT (eg. 244.178.44.111:8080)"
|
|
||||||
width="16rem">Rear Camera IP</SettingsInput
|
|
||||||
>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">Fun</h2>
|
|
||||||
<ul>
|
|
||||||
<li>
|
|
||||||
<SettingsToggle
|
<SettingsToggle
|
||||||
setting="sentry"
|
setting="goWoke"
|
||||||
tooltip="Sentry mode protects the robot and operator from foreign threats (doesn't actually do anything besides add extra voice prompts)"
|
tooltip="Disables content that could be perceived as offensive for PR and DEI purposes."
|
||||||
>Sentry Mode</SettingsToggle
|
>Go Woke</SettingsToggle
|
||||||
>
|
>
|
||||||
</li>
|
|
||||||
<li>
|
|
||||||
<SettingsInput
|
<SettingsInput
|
||||||
setting="randomWeight"
|
setting="randomWeight"
|
||||||
tooltip="Changes the likelihood of random events occurring (default: 1). Set to a decimal to lower probability and a number >= 1 to increase it."
|
tooltip="Changes the likelihood of random events occurring (default: 1). Set to a decimal to lower probability and a number >= 1 to increase it."
|
||||||
|
@ -90,24 +41,17 @@
|
||||||
>
|
>
|
||||||
RNG Weight
|
RNG Weight
|
||||||
</SettingsInput>
|
</SettingsInput>
|
||||||
</li>
|
<SettingsSelector
|
||||||
</ul>
|
setting="voiceLang"
|
||||||
{#if unlockSecret}
|
options={['en-US', 'en-RU', 'en-UK']}
|
||||||
<div transition:fly={{ y: -100, duration: 200 }}>
|
tooltip="Selects the language/locale used for Jankboard voice prompts. Does not affect application language (ie. Jankboard itself will always be in English)."
|
||||||
<h2 class="text-2xl font-medium text-slate-200 mt-4 basis-full">
|
>Voice Prompt Language</SettingsSelector
|
||||||
Secret
|
>
|
||||||
</h2>
|
<SettingsToggle
|
||||||
<ul>
|
setting="sentry"
|
||||||
<li>
|
tooltip="Sentry mode protects the robot and operator from foreign threats."
|
||||||
<SettingsToggle
|
>Sentry Mode</SettingsToggle
|
||||||
setting="goWoke"
|
|
||||||
tooltip="Disables content that could be perceived as offensive for PR and DEI purposes."
|
|
||||||
>Go Woke</SettingsToggle
|
|
||||||
>
|
>
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
{/if}
|
|
||||||
<button
|
<button
|
||||||
class="mt-10 px-4 py-2 bg-amber-600 hover:brightness-75 text-medium rounded-lg w-min"
|
class="mt-10 px-4 py-2 bg-amber-600 hover:brightness-75 text-medium rounded-lg w-min"
|
||||||
on:click={resetSettings}>Reset</button
|
on:click={resetSettings}>Reset</button
|
||||||
|
@ -119,11 +63,3 @@
|
||||||
</footer>
|
</footer>
|
||||||
</div>
|
</div>
|
||||||
</AppContainer>
|
</AppContainer>
|
||||||
|
|
||||||
<div class="w-full h-24" />
|
|
||||||
|
|
||||||
<style lang="postcss">
|
|
||||||
li {
|
|
||||||
@apply my-3;
|
|
||||||
}
|
|
||||||
</style>
|
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
|
|
||||||
const handleSubmit = async () => {
|
const handleSubmit = async () => {
|
||||||
await tick()
|
await tick()
|
||||||
|
// @ts-expect-error
|
||||||
settingsStore.update(setting, value)
|
settingsStore.update(setting, value)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,32 +0,0 @@
|
||||||
<!--
|
|
||||||
@component
|
|
||||||
|
|
||||||
An individual camera cutout that can be closed
|
|
||||||
|
|
||||||
@param src - The source URL of the camera feed
|
|
||||||
@param show - Whether or not to show the cutout
|
|
||||||
-->
|
|
||||||
<script lang="ts">
|
|
||||||
import { fly } from 'svelte/transition'
|
|
||||||
|
|
||||||
export let src: string
|
|
||||||
export let show: boolean = true
|
|
||||||
|
|
||||||
const closeCutout = () => {
|
|
||||||
show = false
|
|
||||||
}
|
|
||||||
</script>
|
|
||||||
|
|
||||||
{#if show}
|
|
||||||
<div
|
|
||||||
class="rounded-lg bg-white bg-opacity-20 backdrop-blur-xl p-4 relative"
|
|
||||||
out:fly={{ y: -50 }}
|
|
||||||
>
|
|
||||||
<button
|
|
||||||
class="absolute top-2 right-2 bg-white bg-opacity-20 backdrop-blur-md hover:brightness-75 rounded-lg pt-2 px-2 pb-1"
|
|
||||||
on:click={closeCutout}
|
|
||||||
><span class="material-symbols-outlined">close</span></button
|
|
||||||
>
|
|
||||||
<img {src} alt="Front Camera" class="min-w-[300px] min-h-[300px]" />
|
|
||||||
</div>
|
|
||||||
{/if}
|
|
|
@ -1,20 +0,0 @@
|
||||||
<!--
|
|
||||||
@component
|
|
||||||
|
|
||||||
Camera cutout overlay that displays over the app
|
|
||||||
-->
|
|
||||||
|
|
||||||
<script lang="ts">
|
|
||||||
import { fly } from 'svelte/transition'
|
|
||||||
import { settingsStore } from '../../stores/settingsStore'
|
|
||||||
import ClosableCutout from './ClosableCutout.svelte'
|
|
||||||
|
|
||||||
export let show: boolean = false
|
|
||||||
</script>
|
|
||||||
|
|
||||||
{#if show}
|
|
||||||
<div class="fixed top-4 right-4 flex gap-4" transition:fly={{ y: -50 }}>
|
|
||||||
<ClosableCutout src={$settingsStore.frontCameraAddr} />
|
|
||||||
<ClosableCutout src={$settingsStore.rearCameraAddr} />
|
|
||||||
</div>
|
|
||||||
{/if}
|
|
|
@ -1,11 +1,3 @@
|
||||||
<!--
|
|
||||||
@component
|
|
||||||
|
|
||||||
Visualization scene for the robot.
|
|
||||||
1:28in scale
|
|
||||||
aka 1:0.71m scale
|
|
||||||
-->
|
|
||||||
|
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { T, useTask } from '@threlte/core'
|
import { T, useTask } from '@threlte/core'
|
||||||
import { Grid } from '@threlte/extras'
|
import { Grid } from '@threlte/extras'
|
||||||
|
@ -23,7 +15,7 @@
|
||||||
|
|
||||||
const dispatch = createEventDispatcher()
|
const dispatch = createEventDispatcher()
|
||||||
|
|
||||||
const SPEED_MULTIPLIER = 3
|
const SPEED_MULTIPLIER = 4
|
||||||
const axis = new Vector3(0, 1, 0)
|
const axis = new Vector3(0, 1, 0)
|
||||||
|
|
||||||
const follow = (delta: number) => {
|
const follow = (delta: number) => {
|
||||||
|
@ -113,7 +105,6 @@
|
||||||
/* TODO: standardize a scale (meters : grid lengths) so we can have
|
/* TODO: standardize a scale (meters : grid lengths) so we can have
|
||||||
accurate positioning of sensor detected objects */
|
accurate positioning of sensor detected objects */
|
||||||
// update position data for robot model
|
// update position data for robot model
|
||||||
// Speed is reported in
|
|
||||||
$mesh.position.x +=
|
$mesh.position.x +=
|
||||||
$telemetryReadonlyStore['chassis-y-speed'] * delta * SPEED_MULTIPLIER
|
$telemetryReadonlyStore['chassis-y-speed'] * delta * SPEED_MULTIPLIER
|
||||||
$mesh.position.z +=
|
$mesh.position.z +=
|
||||||
|
@ -144,10 +135,8 @@
|
||||||
<T.AmbientLight color={'#f0f0f0'} intensity={0.1} />
|
<T.AmbientLight color={'#f0f0f0'} intensity={0.1} />
|
||||||
|
|
||||||
<RobotDecimated
|
<RobotDecimated
|
||||||
scale={[9, 9, 9]}
|
scale={[10, 10, 10]}
|
||||||
position.y={0}
|
position.y={0}
|
||||||
position.x={-2.8}
|
|
||||||
position.z={2.8}
|
|
||||||
on:create={({ ref }) => {
|
on:create={({ ref }) => {
|
||||||
// @ts-expect-error
|
// @ts-expect-error
|
||||||
mesh.set(ref)
|
mesh.set(ref)
|
||||||
|
@ -159,7 +148,7 @@
|
||||||
sectionColor={'#ff3e00'}
|
sectionColor={'#ff3e00'}
|
||||||
sectionThickness={1}
|
sectionThickness={1}
|
||||||
bind:fadeDistance={gridFadeDistance}
|
bind:fadeDistance={gridFadeDistance}
|
||||||
cellSize={3}
|
cellSize={6}
|
||||||
sectionSize={24}
|
sectionSize={24}
|
||||||
cellColor={'#cccccc'}
|
cellColor={'#cccccc'}
|
||||||
infiniteGrid
|
infiniteGrid
|
||||||
|
|
|
@ -217,7 +217,7 @@ export const infotainmentBootupSequence = async () => {
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!get(sequenceStore).initializationComplete) {
|
if (!get(sequenceStore).initializationComplete) {
|
||||||
const unsubscribe = sequenceStore.subscribe(data => {
|
const unsubscribe = sequenceStore.subscribe((data) => {
|
||||||
if (data.initializationComplete) {
|
if (data.initializationComplete) {
|
||||||
sequence()
|
sequence()
|
||||||
unsubscribe()
|
unsubscribe()
|
||||||
|
@ -237,7 +237,7 @@ export const infotainmentBootupSequence = async () => {
|
||||||
*/
|
*/
|
||||||
const waitForInfotainmentBootup = (sequence: () => void) => {
|
const waitForInfotainmentBootup = (sequence: () => void) => {
|
||||||
if (!get(sequenceStore).infotainmentStartedFirstTime) {
|
if (!get(sequenceStore).infotainmentStartedFirstTime) {
|
||||||
const unsubscribe = sequenceStore.subscribe(data => {
|
const unsubscribe = sequenceStore.subscribe((data) => {
|
||||||
if (data.infotainmentStartedFirstTime) {
|
if (data.infotainmentStartedFirstTime) {
|
||||||
sequence()
|
sequence()
|
||||||
unsubscribe()
|
unsubscribe()
|
||||||
|
|
|
@ -11,8 +11,6 @@ export interface SettingsStoreData {
|
||||||
randomWeight: number
|
randomWeight: number
|
||||||
voiceLang: SupportedLanguage
|
voiceLang: SupportedLanguage
|
||||||
sentry: boolean
|
sentry: boolean
|
||||||
frontCameraAddr: string
|
|
||||||
rearCameraAddr: string
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const defaults: SettingsStoreData = {
|
export const defaults: SettingsStoreData = {
|
||||||
|
@ -20,10 +18,8 @@ export const defaults: SettingsStoreData = {
|
||||||
goWoke: true, // go woke (for showing parents or other officials where DEI has taken over), disables "offensive" sequences
|
goWoke: true, // go woke (for showing parents or other officials where DEI has taken over), disables "offensive" sequences
|
||||||
fastStartup: false, // skip the loading splash screen (for development purposes. Setting this from within the app has no effect.)
|
fastStartup: false, // skip the loading splash screen (for development purposes. Setting this from within the app has no effect.)
|
||||||
randomWeight: 1, // the weight of random events (multiplied by the original probability)
|
randomWeight: 1, // the weight of random events (multiplied by the original probability)
|
||||||
voiceLang: 'en-UK', // locale-specific voice for alerts
|
voiceLang: 'en-US', // locale-specific voice for alerts
|
||||||
sentry: false, // protect the robot and operator from foreign threats
|
sentry: true, // protect the robot and operator from foreign threats
|
||||||
frontCameraAddr: '',
|
|
||||||
rearCameraAddr: '',
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const createSequenceStore = () => {
|
const createSequenceStore = () => {
|
||||||
|
@ -34,7 +30,7 @@ const createSequenceStore = () => {
|
||||||
data: keyof SettingsStoreData,
|
data: keyof SettingsStoreData,
|
||||||
newValue: SettingsStoreData[typeof data]
|
newValue: SettingsStoreData[typeof data]
|
||||||
) => {
|
) => {
|
||||||
update(store => {
|
update((store) => {
|
||||||
// @ts-expect-error
|
// @ts-expect-error
|
||||||
store[data] = newValue
|
store[data] = newValue
|
||||||
return store
|
return store
|
||||||
|
|
File diff suppressed because one or more lines are too long
|
@ -44,4 +44,3 @@ screen!**
|
||||||
inlined.
|
inlined.
|
||||||
4. Rename this outputted `index.html` to `splashscreen.html`, and then move it
|
4. Rename this outputted `index.html` to `splashscreen.html`, and then move it
|
||||||
into `/client/public`, replacing the existing `splashscreen.html`.
|
into `/client/public`, replacing the existing `splashscreen.html`.
|
||||||
Note: the background image will not load in development since it's designed to load `/splash-screen.jpg` from the main app. Update the `splash-screen.jpg` image in `client/public` to change it.
|
|
||||||
|
|
|
@ -3,7 +3,13 @@
|
||||||
</script>
|
</script>
|
||||||
|
|
||||||
<svelte:head>
|
<svelte:head>
|
||||||
<title>Jankboard 2</title>
|
<link rel="apple-touch-icon" sizes="180x180" href="/apple-touch-icon.png" />
|
||||||
|
<link rel="icon" type="image/png" sizes="32x32" href="/favicon-32x32.png" />
|
||||||
|
<link rel="icon" type="image/png" sizes="16x16" href="/favicon-16x16.png" />
|
||||||
|
<link rel="manifest" href="/site.webmanifest" />
|
||||||
|
<link rel="mask-icon" href="/safari-pinned-tab.svg" color="#5bbad5" />
|
||||||
|
<meta name="msapplication-TileColor" content="#da532c" />
|
||||||
|
<meta name="theme-color" content="#ffffff" />
|
||||||
</svelte:head>
|
</svelte:head>
|
||||||
|
|
||||||
<Loading />
|
<Loading />
|
||||||
|
|
Before Width: | Height: | Size: 217 KiB After Width: | Height: | Size: 217 KiB |
|
@ -1,9 +1,8 @@
|
||||||
<script lang="ts">
|
<script lang="ts">
|
||||||
import { fly } from 'svelte/transition'
|
import { blur, fade } from 'svelte/transition'
|
||||||
|
|
||||||
import SvelteLogo from './SvelteLogo.svelte'
|
import SvelteLogo from './SvelteLogo.svelte'
|
||||||
import { onMount } from 'svelte'
|
import { onMount } from 'svelte'
|
||||||
import { cubicIn } from 'svelte/easing'
|
|
||||||
|
|
||||||
let loadingStuck = false
|
let loadingStuck = false
|
||||||
|
|
||||||
|
@ -16,23 +15,24 @@
|
||||||
|
|
||||||
<div
|
<div
|
||||||
class="absolute w-screen h-screen flex justify-center items-center flex-col overflow-hidden select-none bg"
|
class="absolute w-screen h-screen flex justify-center items-center flex-col overflow-hidden select-none bg"
|
||||||
|
transition:blur={{ duration: 300, amount: 0.5 }}
|
||||||
>
|
>
|
||||||
<div class="max-w-64">
|
<div class="max-w-64">
|
||||||
<SvelteLogo />
|
<SvelteLogo />
|
||||||
</div>
|
</div>
|
||||||
{#if loadingStuck}
|
{#if loadingStuck}
|
||||||
<p
|
<p
|
||||||
class="text-4xl text-slate-300 absolute bottom-20 animate-pulse font-medium"
|
class="text-5xl text-slate-300 absolute bottom-20 animate-pulse"
|
||||||
in:fly={{ duration: 150, y: 25, easing: cubicIn }}
|
transition:fade={{ duration: 300 }}
|
||||||
>
|
>
|
||||||
Loading 3D assets...
|
Loading 3D assets...please wait
|
||||||
</p>
|
</p>
|
||||||
{/if}
|
{/if}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<style lang="postcss">
|
<style lang="postcss">
|
||||||
.bg {
|
.bg {
|
||||||
background-image: url('/splash-screen.jpg');
|
background-image: url('../../assets/wallpaper.jpg');
|
||||||
background-repeat: no-repeat;
|
background-repeat: no-repeat;
|
||||||
background-size: cover;
|
background-size: cover;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue